Quote:
Originally Posted by SoulWeaver16
[*]What we're trying to do before releasing v0.3 is the sped up animations bug, which comes from the same engine bug, having multiple entities on top of the player.
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There is another implementation without an attachment, which does not make accelerated animations at all, even if you attach the entire arsenal from the game)))
I did not understand it, but I assumed that weapons in the w_ planes inherit the positions of the player's back, and there the position and rotations are already set by the code.
Or, all anchor bones are removed from the model and everything else is done by code.
It's not easy to do everything, but it's possible
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