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lysis decompiler


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Shadows Adi
AlliedModders Donor
Join Date: Aug 2019
Location: Romania
Old 08-16-2022 , 16:24   Re: lysis decompiler
Reply With Quote #31

Quote:
Originally Posted by xerecrazy View Post
ok, test
Extracted from this:

Code:
CS Revo: Kill Knife Effect 1.0 Wilian M.    HLTV event_new_round a 1=0 2=0 DeathMsg xDeathMsg a  info_target xHamThink   knife      info_target models/phoenixkiller/shark_effect.mdl models/phoenixkiller/dragon_effect.mdl shark    phoenixkiller/shark_effect.wav phoenixkiller/dragon_effect.wav info_target models/phoenixkiller/shark_portal.mdl shark_portal                                  shark shark_portal shark shark shark_portal shark_portal models/phoenixkiller/dragon_effect.mdl models/phoenixkiller/shark_effect.mdl models/phoenixkiller/shark_portal.mdl phoenixkiller/dragon_effect.wav phoenixkiller/shark_effect.wav

Also, found out you used compiler flags too: "-C+ -d0"

Edit: The method used envolves #emit with certain opcodes.
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Last edited by Shadows Adi; 08-16-2022 at 17:38.
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fysiks
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Join Date: Sep 2007
Location: Flatland, USA
Old 08-16-2022 , 21:56   Re: lysis decompiler
Reply With Quote #32

Quote:
Originally Posted by xerecrazy View Post
I give a way to block too,
but at the moment it is 100% and the code does not stop working etc 1.0
You clearly just don't want to believe the truth.
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Noam
Member
Join Date: Jun 2019
Old 09-09-2022 , 22:48   Re: lysis decompiler
Reply With Quote #33

any?
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Celena Luna
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Join Date: Aug 2013
Location: Nagazora
Old 09-10-2022 , 03:21   Re: lysis decompiler
Reply With Quote #34

Quote:
Originally Posted by Noam View Post
any?
what?
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