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[TF2] Bomb Path Picker [18-Oct-2022]


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Author
Shadowysn
Senior Member
Join Date: Sep 2015
Location: Location:
Plugin ID:
8175
Plugin Version:
2.2
Plugin Category:
Fun Stuff
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Hijack the MvM bomb path to whatever you want it to be.
    Old 09-04-2022 , 13:25   [TF2] Bomb Path Picker [18-Oct-2022]
    Reply With Quote #1

    Adds a menu to hijack the current MvM bomb path to whatever the user wants it to be on supported maps, which can be accessed by anyone so long a wave is not active. (this is cvar-controlled)



    Extending Support
    This step shouldn't be necessary since the plugin already supports all default maps and a wide variety of custom maps by default, which is all setup in the file "sourcemod/data/tf2_bombpathpicker.cfg".

    But if you need to, refer to the documentation inside the file:
    Spoiler


    Console Jargon
    PHP Code:
    // ++ Cvars ++
    // -----------
    // If the path menu can be used during an in-progress MvM wave.
    tf2_bpp_allow_midwave "0"

    // Prints parser data to the console whenever the config is reloaded.
    /// Not saved to the CFG file.
    tf2_bpp_parser_debug "0"

    // ++ ConCmd ++
    // ------------
    // Displays a menu for picking a bomb path.
    sm_bpp

    // Resets and reload the config for 'Bomb Path Picker'.
    sm_bpp_reload 
    Changelog
    Code:
    v2.2 (17-Oct-2022)
    - Upped the config's maximum string character limit from 128 to 255 just for Doppler.
    - Config:
    - - Removed ambiguity in these relays for the following maps:
    - - - Cyberia, Hideout, Powerplant, Waterlogged
    - - - Barren, Downtown, Quetzal, Metro, Underground, Tensai
    - - Added support for Doppler
    
    v2.1 (03-Oct-2022)
    - Fixed string partial-matching not being functional for map names if multiple map names are in use - this prevented maps like Teien or Waterfront from working.
    - Increased the global ArrayStack's cell size as entity names of path choices usually were cutting off too soon.
    - Config:
    - - Resolved ambiguously-named relays for the following maps:
    - - - Dockyard, Outlands, Shiverpeak, Snowpine, Teien
    - - Downpour: Filled in the right path relay names.
    - - Skullcove: Fixed "bompath" typo. Added the missing "s" to "bombpath_holograms_clear_relay"
    - "Random" choice:
    - - Fixed "Random" appearing as a selection on maps have no paths.
    - - Disabled selecting random paths by I/O, as the plugin can't realise what path has been chosen.
    
    v2.0 (05-Sep-2022)
    - Released on AlliedModders.
    Special Mentions:
    • meatload87 - The idea's inventor
    • fingers - Extended their generosity and requested me for the plugin.
    • Silvers, nosoop - SM-related help in implementing vital components. See SP file.
    • Jurrell, royal - My teachers of all things Source specific to TF2. See SP file.
    • MIKObscura - Config file's setup, translations.
    • Orinuse - Persuading me to post this plugin on behalf of them, the actual creator of the plugin.

    Installation
    Extract the .ZIP's contents and drop the folders into addons/sourcemod.
    Attached Files
    File Type: zip tf2_bombpathpicker_v2.2.zip (27.0 KB, 89 views)

    Last edited by Shadowysn; 10-17-2022 at 22:55. Reason: Updated to Version v2.2
    Shadowysn is offline
    Hoto Cocoa
    Senior Member
    Join Date: Jun 2018
    Location: Somewhere
    Old 09-22-2022 , 04:53   Re: [TF2] Bomb Path Picker [05-Sep-2022]
    Reply With Quote #2

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