Try to play with the sequence, not just setting the movetype to none, this is probably why it's rapidly moving and doesn't explode.
engine_const.inc -> line 71 (EV_INT_sequence)
OR if you have REAPI -> RegisterHookChain(RG_CGrenade_Explode(YOURNAD EHERE)Grenade, "CGrenade_Explode(YOURNADEHERE)Grenade_Po st", true);
you can get the origins on the first bounce and then use EngFunc_PlaybackEvent to explode it.
https://github.com/s1lentq/reapi/blo...ok_list.h#L213
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