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NadeModes, smokegrenade stick


  
 
 
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deprale
Senior Member
Join Date: Oct 2018
Location: Leeds
Old 08-29-2022 , 11:26   Re: NadeModes, smokegrenade stick
Reply With Quote #3

Try to play with the sequence, not just setting the movetype to none, this is probably why it's rapidly moving and doesn't explode.
engine_const.inc -> line 71 (EV_INT_sequence)

OR if you have REAPI -> RegisterHookChain(RG_CGrenade_Explode(YOURNAD EHERE)Grenade, "CGrenade_Explode(YOURNADEHERE)Grenade_Po st", true);
you can get the origins on the first bounce and then use EngFunc_PlaybackEvent to explode it.

https://github.com/s1lentq/reapi/blo...ok_list.h#L213
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Last edited by deprale; 08-29-2022 at 11:39. Reason: im dumb
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