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Solved Case Option depend on Cvar !!!


  
 
 
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jimaway
Heeeere's Jimmy!
Join Date: Jan 2009
Location: Estonia
Old 08-27-2022 , 15:33   Re: Case Option depend on Cvar !!!
Reply With Quote #13

i tidied your code up a little. try this

Code:
/* Plugin generated by AMXX-Studio */ #include <amxmodx> #include <amxmisc> #include <fun> #include <cstrike> #define PLUGIN "Gun Menu" #define VERSION "1.0" #define AUTHOR "begin" #define TASK_ID 1337 new g_round,g_c4 new g_pMenuCancel,g_menu_active,g_menuAvailableRound,g_awp_active,g_ak47_active,g_m4a1_active; new g_CvarHe,g_CvarFlash,g_CvarSmoke new g_menu #define PREFIX_CHAT "^4[AMXX]" public plugin_init() {     register_plugin(PLUGIN, VERSION, AUTHOR);     g_menu_active = register_cvar("menu_active", "1")     g_CvarHe       = register_cvar( "amx_cvar_vip_he_cancel", "1" );     g_CvarFlash   = register_cvar( "amx_cvar_vip_flash_cancel", "1" );     g_CvarSmoke   = register_cvar( "amx_cvar_vip_smoke_cancel", "0" );     g_m4a1_active  = register_cvar("amx_m4a1_menu_cancel", "0")     g_ak47_active  = register_cvar("amx_ak47_menu_cancel", "1");     g_awp_active  = register_cvar("amx_awp_menu_cancel", "1");     g_pMenuCancel = register_cvar("amx_vip_menu_cancel", "15");     g_menuAvailableRound = register_cvar("amx_vip_available_round", "3")         register_logevent("logevent_round_start", 2, "1=Round_Start");     register_event("TextMsg", "Event_Round_Restart", "a", "2=#Game_Commencing", "2=#Game_will_restart_in");         g_menu = menu_create("Free VIP Guns", "OpenMenu_sub");  //this menu is not dynamic, might as well make it global to avoid possible memory leaks     new menucallback = menu_makecallback("menu_callback");     menu_additem(g_menu, "Get M4A1+Deagle","0",_,menucallback);     menu_additem(g_menu, "Get AK47+Deagle","1",_,menucallback);     menu_additem(g_menu, "Get AWP+Deagle","2",_,menucallback);     menu_setprop(g_menu, MPROP_EXIT, MEXIT_ALL); } public Event_Round_Restart() {     g_round = 0; } public logevent_round_start() {     g_round++;         //cache all cvars so we don't get the value multiple times in the for loop     new availableRound = get_pcvar_num(g_menuAvailableRound);     new i_cvarhe = get_pcvar_num(g_CvarHe);     new i_cvarflash = get_pcvar_num(g_CvarFlash);     new i_cvarsmoke = get_pcvar_num(g_CvarSmoke);     new i_cvaractive = get_pcvar_num(g_menu_active);     new iSec = get_pcvar_num(g_pMenuCancel);         new players[32], pnum;     get_players(players, pnum, "ac");     for(new i = 0, iplayer; i < pnum; i++)     {         iplayer = players[i]         if (!is_user_alive(iplayer)) continue;                 if (i_cvarhe)         {             give_item(iplayer, "weapon_hegrenade");             }         if (i_cvarflash))         {             give_item(iplayer, "weapon_flashbang");             give_item(iplayer, "weapon_flashbang");         }         if (i_cvarsmoke)         {             give_item(iplayer, "weapon_smokegrenade")         }         give_item(iplayer, "item_assaultsuit");         give_item(iplayer, "item_thighpack");                 if (g_round <= availableRound)         {             client_print_color(iplayer, print_team_default, "%s^3 Menu will be available in^4 %i^3 Round",PREFIX_CHAT,(availableRound+1)-g_round);         }         else         {             if (i_cvaractive && g_round >= availableRound)             {                 menu_display(id, g_menu, 0, iSec);                 client_print_color(id, print_team_default, "%s^3 Please Choose Your^4 VIP Gun^3, Menu Will Closed in^4 %i^3 Seconds",PREFIX_CHAT, iSec);                 if (!task_exists(TASK_ID))                     set_task(float(iSec), "Destroy_Menu", TASK_ID)             }             else             {                 client_print_color(iplayer, print_team_default, "%s^3 Menu Not Actived^1 [^4Contact Admins^1]",PREFIX_CHAT);             }         }         }         return PLUGIN_HANDLED; } public Destroy_Menu () {     new players[32], pnum;     get_players(players, pnum, "ch");     for(new i = 0; i < pnum; i++)     {         show_menu(players[i], 0, "^n", 1);     } } public menu_callback(id, Menu, item) {     new iData[6];     new iAccess;     new iCallback;     new iName[64];         menu_item_getinfo(menu, item, iAccess, iData, 5, iName, 63, iCallback)         switch(str_to_num(iData))     {         case 0:         {             return get_pcvar_num( g_m4a1_active ) ? ITEM_ENABLED : ITEM_DISABLED;         }         case 1:         {             return get_pcvar_num( g_ak47_active ) ? ITEM_ENABLED : ITEM_DISABLED;         }         case 2:         {             return get_pcvar_num( g_awp_active ) ? ITEM_ENABLED : ITEM_DISABLED;         }     }     return ITEM_ENABLED; } public OpenMenu_sub(id, menu, item) {     if(item == MENU_EXIT || !is_user_alive(id) || item == MENU_TIMEOUT)     {         return PLUGIN_HANDLED;     }     new iData[6];     new iAccess;     new iCallback;     new iName[64];         menu_item_getinfo(menu, item, iAccess, iData, 5, iName, 63, iCallback)         switch(str_to_num(iData))     {         case 0:         {             give_items(id)             give_item(id, "weapon_m4a1");             cs_set_user_bpammo(id, CSW_M4A1, 90);             client_print_color(id,print_team_default,"%s^3 You Got Free^4 M4A1^3 and^4 Deagle",PREFIX_CHAT);         }         case 1:         {             give_items(id)             give_item(id, "weapon_ak47");             cs_set_user_bpammo(id, CSW_AK47, 90);             client_print_color(id,print_team_default,"%s^3 You Got Free^4 AK47^3 and^4 Deagle",PREFIX_CHAT);         }         case 2:         {             give_items(id)             give_item(id, "weapon_awp");             cs_set_user_bpammo(id, CSW_AWP, 30);             client_print_color(id,print_team_default,"%s^3 You Got Free^4 AWP^3 and^4 Deagle",PREFIX_CHAT);         }     }     return PLUGIN_HANDLED; } public give_items(id) {     strip_user_weapons(id);     give_item(id, "weapon_knife");     give_item(id, "item_assaultsuit");     if (get_pcvar_num(g_CvarHe))     {         give_item(id, "weapon_hegrenade");         }     if (get_pcvar_num(g_CvarFlash))     {         give_item(id, "weapon_flashbang");         give_item(id, "weapon_flashbang");     }     if (get_pcvar_num(g_CvarSmoke))     {         give_item(id, "weapon_smokegrenade");     }     give_item(id, "weapon_deagle");     cs_set_user_bpammo(id, CSW_DEAGLE, 35);         if(user_has_weapon(id, CSW_C4))         g_c4 = true;     if(cs_get_user_team(id) == CS_TEAM_CT)     {         give_item(id, "item_thighpack");     }     else if(cs_get_user_team(id) == CS_TEAM_T)     {         if(g_c4)         {             give_item(id, "weapon_c4");             cs_set_user_plant(id, 1, 1);         }     } }
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