public Destroy_Menu () { new menuid, oldmenu; for(new Num; Num < 32; Num++) { if(!is_user_connected(Num)) continue; if (player_menu_info(Num, oldmenu, menuid)) { if (menuid != -1) { menu_destroy(menuid); show_menu(Num, 0, "^n", 1); } } } }