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SetViewEntityBody 2


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1xAero
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Join Date: Feb 2018
Location: Sakha, Russia
Old 08-09-2022 , 00:48   Re: SetViewEntityBody 2
Reply With Quote #31

Quote:
Originally Posted by SoulWeaver16 View Post
Is there a way to use skins instead of submodels?
I think no. At least i've not found way to do that with v_ models, but for player models it's pev_skin
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SoulWeaver16
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Join Date: May 2021
Location: Uruguay
Old 08-09-2022 , 01:21   Re: SetViewEntityBody 2
Reply With Quote #32

Quote:
Originally Posted by 1xAero View Post
I think no. At least i've not found way to do that with v_ models, but for player models it's pev_skin
At some point it will be possible
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Extended Arm Weapon Skin v2.1 {16/Apr/23}
(Detect which class is and associate it with the corresponding arms)
SideWeapons v0.2 {01/Sep/22}
(New version of Back Weapons v1.87)

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1xAero
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Join Date: Feb 2018
Location: Sakha, Russia
Old 08-09-2022 , 08:10   Re: SetViewEntityBody 2
Reply With Quote #33

Draw animation bug fixed (no idle on swap anymore)
Fixed usp/m4a1 attachments bug
Fixed crash on death
Fixed spec obs for silenced/unsilenced weapons (usp/m4a1)

Last edited by 1xAero; 08-13-2022 at 08:04.
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bibu
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Join Date: Sep 2010
Old 08-22-2022 , 09:17   Re: SetViewEntityBody 2
Reply With Quote #34

It's very cool to see, that you took over this plugin and that you're active. I haven't figured myself any errors (apart from crash on death) until your last version. However I do have some things, which I would like to share. I have edited your plugin to make it work for a requested plugin: https://forums.alliedmods.net/showthread.php?t=338882

1) Your submitted plugin should be more provided as an API. With that, everyone will be able to work with it. That's the reason why I had to edit your plugin.

2) Please check the adjustments I made to your plugin. You can use a code comparison reader and check it for youself. I did following changes and a few would need to be adjusted:
- Removed the sex option, since there is no use in my opinion.
- A few defines should be used as constants, so there is no double-allocating in memory.
- I added CZ support. Bullet decals were showing wrong there.
- I added shield support.
- I commented a few unused params in hooked forwards. I don't know if this optimized code performance.
- I changed the messages in spectator mode to unreliable channel. Maybe even the players channel should be changed to that.

So far I only noticed, that the burst sound from glock/famas sounds different than in original. But overall very good work!!
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SoulWeaver16
Senior Member
Join Date: May 2021
Location: Uruguay
Old 08-22-2022 , 09:42   Re: SetViewEntityBody 2
Reply With Quote #35

Quote:
Originally Posted by bibu View Post
It's very cool to see, that you took over this plugin and that you're active. I haven't figured myself any errors (apart from crash on death) until your last version. However I do have some things, which I would like to share. I have edited your plugin to make it work for a requested plugin: https://forums.alliedmods.net/showthread.php?t=338882

1) Your submitted plugin should be more provided as an API. With that, everyone will be able to work with it. That's the reason why I had to edit your plugin.

2) Please check the adjustments I made to your plugin. You can use a code comparison reader and check it for youself. I did following changes and a few would need to be adjusted:
- Removed the sex option, since there is no use in my opinion.
- A few defines should be used as constants, so there is no double-allocating in memory.
- I added CZ support. Bullet decals were showing wrong there.
- I added shield support.
- I commented a few unused params in hooked forwards. I don't know if this optimized code performance.
- I changed the messages in spectator mode to unreliable channel. Maybe even the players channel should be changed to that.

So far I only noticed, that the burst sound from glock/famas sounds different than in original. But overall very good work!!
I think it sounds different because it uses 3 consecutive single shots instead of using its Burst mode sound, but in my opinion the animation is the one that usually looks weird, more than the sound.
__________________
Extended Arm Weapon Skin v2.1 {16/Apr/23}
(Detect which class is and associate it with the corresponding arms)
SideWeapons v0.2 {01/Sep/22}
(New version of Back Weapons v1.87)

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