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[L4D2] Nuke - v1.5 | The City Will Get Nuked After Countdown Time Passes


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Maur0
Senior Member
Join Date: Aug 2020
Old 08-19-2022 , 15:46   Re: [L4D2] Nuke - v1.5 | The City Will Get Nuked After Countdown Time Passes
Reply With Quote #41

Quote:
Originally Posted by Tonblader View Post
Maybe you can add functions similar to this video, it would be fantastic.

https://www.youtube.com/watch?v=kTQTORN4oiw


I think they used these sprites and they put it in the area of the minimap where whatever you put there, it all looks giant.

materials/sprites/laserbeam.vmt
materials/sprites/glow01.vmt
Yes, I remember that plugin. In fact, I had it a few months ago. But I liked this plugin more the fact that it has a countdown. And I thought there should also be an option for the Admin to: Activate, deactivate, pause or resume the nuke count. And also to launch the nuclear bomb by the Admin.

Tonblader - Still, I thank you for the plugin.
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Tonblader
Senior Member
Join Date: Jul 2011
Location: Peru
Old 08-19-2022 , 17:27   Re: [L4D2] Nuke - v1.5 | The City Will Get Nuked After Countdown Time Passes
Reply With Quote #42

Quote:
Originally Posted by Maur0 View Post
Yes, I remember that plugin. In fact, I had it a few months ago. But I liked this plugin more the fact that it has a countdown. And I thought there should also be an option for the Admin to: Activate, deactivate, pause or resume the nuke count. And also to launch the nuclear bomb by the Admin.

Tonblader - Still, I thank you for the plugin.
in fact you mentioned interesting things, I would like it to keep everything that this plugin already has, but add what it lacks in the video.
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alasfourom
Senior Member
Join Date: Feb 2022
Location: Saudi Arabia
Old 08-19-2022 , 20:20   Re: [L4D2] Nuke - v1.5 | The City Will Get Nuked After Countdown Time Passes
Reply With Quote #43

Quote:
Originally Posted by Maur0 View Post
alasfourom - I really loved your plugin and it makes it more challenging when rushing together to the end, making progress more intense

Something that occurred to me, if possible. It is to add options for the Admin for the style of the nuke:
  • Activate/Deactivate the Nuke count. While the count is in process, the Admin can cancel it or start over again. And also that you can pause it and resume it again.
  • Allow initiate nuke to kill Survivors. Instead of waiting for the time to run out. Let the Admin call it the nuke of one.

If it is possible to do this. I would appreciate
Thanks for your suggestios, I will defintly add these in the next update, but currently I’m busy with work + some plugins working at. Once I have the time I will work on it.
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alasfourom
Senior Member
Join Date: Feb 2022
Location: Saudi Arabia
Old 08-19-2022 , 20:23   Re: [L4D2] Nuke - v1.5 | The City Will Get Nuked After Countdown Time Passes
Reply With Quote #44

Quote:
Originally Posted by Tonblader View Post
Maybe you can add functions similar to this video, it would be fantastic.

https://www.youtube.com/watch?v=kTQTORN4oiw


I think they used these sprites and they put it in the area of the minimap where whatever you put there, it all looks giant.

materials/sprites/laserbeam.vmt
materials/sprites/glow01.vmt
I will see what I can do with the explosin, I may try to improve it a little bit. Thanks for your suggestion as well.
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MedicDTI
Junior Member
Join Date: Jul 2019
Old 08-22-2022 , 11:21   Re: [L4D2] Nuke - v1.5 | The City Will Get Nuked After Countdown Time Passes
Reply With Quote #45

Quote:
Originally Posted by alasfourom View Post
I will see what I can do with the explosin, I may try to improve it a little bit. Thanks for your suggestion as well.
if you really do it like the one in the video, this is simply going to be one of the best plugins i've tried so far, like.. I've been researching that plugin in this video for a while, you know

Last edited by MedicDTI; 08-22-2022 at 14:48.
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alasfourom
Senior Member
Join Date: Feb 2022
Location: Saudi Arabia
Old 09-06-2022 , 13:06   Re: [L4D2] Nuke - v1.5 | The City Will Get Nuked After Countdown Time Passes
Reply With Quote #46

New Update:
  • Rewrote some of old lines
  • Combined Silvers F18 Airstrike (modified by SupermenCJ)
  • Added 2 new commands "sm_nuke_start" > will start the airstrike and after 25 seconds players will be nuked, and "sm_nuke_stop" > this will stop the timer

PHP Code:
06/9/2022 Version 2.0Added a test versioncombied with Silvers F18 Airstrike plugin 
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Last edited by alasfourom; 09-06-2022 at 13:19.
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MedicDTI
Junior Member
Join Date: Jul 2019
Old 09-07-2022 , 14:14   Re: [L4D2] Nuke - v1.5 | The City Will Get Nuked After Countdown Time Passes
Reply With Quote #47

idk why, but the smx 2.0 doenst create a cfg file
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Grey83
Veteran Member
Join Date: Dec 2014
Location: Ukraine
Old 09-07-2022 , 15:22   Re: [L4D2] Nuke - v1.5 | The City Will Get Nuked After Countdown Time Passes
Reply With Quote #48

Quote:
Originally Posted by MedicDTI View Post
idk why, but the smx 2.0 doenst create a cfg file
Because the string "AutoExecConfig(true, "L4D2_Nuke");" is needed in OnPluginStart()
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alasfourom
Senior Member
Join Date: Feb 2022
Location: Saudi Arabia
Old 09-07-2022 , 18:13   Re: [L4D2] Nuke - v1.5 | The City Will Get Nuked After Countdown Time Passes
Reply With Quote #49

Quote:
Originally Posted by MedicDTI View Post
idk why, but the smx 2.0 doenst create a cfg file
Quote:
Originally Posted by Grey83 View Post
Because the string "AutoExecConfig(true, "L4D2_Nuke");" is needed in OnPluginStart()
Yeah, I just added it now

I was testing it, so I didn't want to keep creating cfg file and then delete.

Thank you
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thewintersoldier97
Senior Member
Join Date: Aug 2021
Location: Vietnam
Old 09-07-2022 , 23:46   Re: [L4D2] Nuke - v1.5 | The City Will Get Nuked After Countdown Time Passes
Reply With Quote #50

Combined with Silvers F18 Airstrike is a great decision! Nice work!
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