Member
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07-30-2022
, 15:40
Re: Add Cvar for time in Dunno VIP Menu Plugin [Version: 3.0]
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#8
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Quote:
Originally Posted by lexzor
PHP Code:
#define DAMAGE_RECIEVED #include <amxmodx> #include <amxmisc> #include <cstrike> #include <fun>
static const COLOR[] = "^x04" //green static const CONTACT[] = "" new maxplayers new gmsgSayText new mpd, mkb, mhb new g_MsgSync new health_add new health_hs_add new health_max new nKiller new nKiller_hp new nHp_add new nHp_max new g_awp_active new g_menu_active new g_menu_seconds; new CurrentRound new bool:HasC4[33] #define Keysrod (1<<0)|(1<<1)|(1<<9) // Keys: 1234567890 #if defined DAMAGE_RECIEVED new g_MsgSync2 #endif new g_iMenu[MAX_PLAYERS + 1]
#if !defined MAX_PLAYERS #define MAX_PLAYERS 32 #endif
public plugin_init() { register_plugin("VIP Eng Version", "3.0", "Dunno") mpd = register_cvar("money_per_damage","3") mkb = register_cvar("money_kill_bonus","200") mhb = register_cvar("money_hs_bonus","500") health_add = register_cvar("amx_vip_hp", "15") health_hs_add = register_cvar("amx_vip_hp_hs", "30") health_max = register_cvar("amx_vip_max_hp", "100") g_awp_active = register_cvar("awp_active", "1") g_menu_active = register_cvar("menu_active", "1") g_menu_seconds = register_cvar("menu_display_sec", "5"); register_event("Damage","Damage","b") register_event("DeathMsg","death_msg","a") register_menucmd(register_menuid("rod"), Keysrod, "Pressedrod") register_clcmd("awp","HandleCmd") register_clcmd("sg550","HandleCmd") register_clcmd("g3sg1","HandleCmd") register_clcmd("say /wantvip","ShowMotd") maxplayers = get_maxplayers() gmsgSayText = get_user_msgid("SayText") register_clcmd("say", "handle_say") register_cvar("amx_contactinfo", CONTACT, FCVAR_SERVER) register_logevent("LogEvent_RoundStart", 2, "1=Round_Start" ); register_event("TextMsg","Event_RoundRestart","a","2&#Game_w") register_event("TextMsg","Event_RoundRestart","a","2&#Game_C"); register_event("DeathMsg", "hook_death", "a", "1>0") register_event("Damage", "on_damage", "b", "2!0", "3=0", "4!0") g_MsgSync = CreateHudSyncObj() #if defined DAMAGE_RECIEVED g_MsgSync2 = CreateHudSyncObj() #endif }
public on_damage(id) { new attacker = get_user_attacker(id)
#if defined DAMAGE_RECIEVED // id should be connected if this message is sent, but lets check anyway if ( is_user_connected(id) && is_user_connected(attacker) ) if (get_user_flags(attacker) & ADMIN_ALL) { new damage = read_data(2)
set_hudmessage(255, 0, 0, 0.45, 0.50, 2, 0.1, 4.0, 0.1, 0.1, -1) ShowSyncHudMsg(id, g_MsgSync2, "%i^n", damage) #else if ( is_user_connected(attacker) && if (get_user_flags(attacker) & ADMIN_LEVEL_H) ) { new damage = read_data(2) #endif set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1) ShowSyncHudMsg(attacker, g_MsgSync, "%i^n", damage) } }
public Damage(id) { new weapon, hitpoint, attacker = get_user_attacker(id,weapon,hitpoint) if(attacker<=maxplayers && is_user_alive(attacker) && attacker!=id) if (get_user_flags(attacker) & ADMIN_LEVEL_H) { new money = read_data(2) * get_pcvar_num(mpd) if(hitpoint==1) money += get_pcvar_num(mhb) cs_set_user_money(attacker,cs_get_user_money(attacker) + money) } }
public death_msg() { if(read_data(1)<=maxplayers && read_data(1) && read_data(1)!=read_data(2)) cs_set_user_money(read_data(1),cs_get_user_money(read_data(1)) + get_pcvar_num(mkb) - 300) }
public LogEvent_RoundStart() { CurrentRound++; new players[32], player, pnum; get_players(players, pnum, "a"); for(new i = 0; i < pnum; i++) { player = players[i]; if(is_user_alive(player) && get_user_flags(player) & ADMIN_LEVEL_H) { give_item(player, "weapon_hegrenade") give_item(player, "weapon_flashbang") give_item(player, "weapon_flashbang") give_item(player, "weapon_smokegrenade") give_item(player, "item_assaultsuit") give_item(player, "item_thighpack") if (!get_pcvar_num(g_menu_active)) return PLUGIN_CONTINUE if(CurrentRound >= 3) { Showrod(player); } } } return PLUGIN_HANDLED }
public Event_RoundRestart() { CurrentRound=0; }
public hook_death() { // Killer id nKiller = read_data(1) if ( (read_data(3) == 1) && (read_data(5) == 0) ) { nHp_add = get_pcvar_num (health_hs_add) } else nHp_add = get_pcvar_num (health_add) nHp_max = get_pcvar_num (health_max) // Updating Killer HP if(!(get_user_flags(nKiller) & ADMIN_LEVEL_H)) return;
nKiller_hp = get_user_health(nKiller) nKiller_hp += nHp_add // Maximum HP check if (nKiller_hp > nHp_max) nKiller_hp = nHp_max set_user_health(nKiller, nKiller_hp) // Hud message "Healed +15/+30 hp" set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1) show_hudmessage(nKiller, "Healed +%d hp", nHp_add) // Screen fading message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, nKiller) write_short(1<<10) write_short(1<<10) write_short(0x0000) write_byte(0) write_byte(0) write_byte(200) write_byte(75) message_end() }
public Showrod(id) { new iMenu = menu_create("Free VIP Guns", "Pressedrod");
menu_additem(iMenu, "Get M4A1+Deagle"); menu_additem(iMenu, "Get AK47+Deagle"); menu_additem(iMenu, "Get AWP+Deagle");
menu_setprop(iMenu, MPROP_EXIT, MEXIT_ALL);
new iSec = get_pcvar_num(g_menu_seconds);
menu_display(id, iMenu, 0, iSec);
client_print_color(id, print_team_default, "^4[TAG]^1 Please Choose Your^4 VIP Gun^1, Menu Will Closed in^4 %i Seconds", iSec); g_iMenu[id] = iMenu; set_task(float(iSec), "destroy_menu", id + 5454); }
public destroy_menu(id) { id -= 5454;
menu_destroy(g_iMenu[id]);
g_iMenu[id] = 0; } public Pressedrod(id, menu, key) { /* Menu: * VIP Menu * 1. Get M4A1+Deagle * 2. Get AK47+Deagle * 0. Exit */
if(key == MENU_EXIT) { menu_destroy(menu); return PLUGIN_HANDLED; }
if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1) HasC4[id] = true; else HasC4[id] = false;
strip_user_weapons(id) give_item(id,"weapon_knife") give_item(id,"weapon_hegrenade") give_item(id, "weapon_flashbang"); give_item(id, "weapon_flashbang"); give_item(id, "weapon_smokegrenade"); give_item(id, "item_assaultsuit"); if(get_user_team(id) == 2) give_item(id, "item_thighpack");
give_item(id,"weapon_deagle") cs_set_user_bpammo(id, CSW_DEAGLE, 35); if (HasC4[id]) { give_item(id, "weapon_c4"); cs_set_user_plant( id ); } switch (key) { case 0: { give_item(id,"weapon_m4a1") cs_set_user_bpammo(id, CSW_M4A1, 90) client_print(id, print_center, "You Taked Free M4A1 and Deagle") } case 1: { give_item(id,"weapon_ak47") cs_set_user_bpammo(id, CSW_AK47, 90)
client_print(id, print_center, "You Taked Free AK47 and Deagle") } case 2: { give_item(id,"weapon_awp") cs_set_user_bpammo(id, CSW_AWP, 90)
client_print(id, print_center, "You Taked Free AWP and Deagle") } } return PLUGIN_CONTINUE }
public client_connect(id) { g_iMenu[id] = -1 }
public HandleCmd(id){ if (!get_pcvar_num(g_awp_active)) return PLUGIN_CONTINUE if(get_user_flags(id) & ADMIN_LEVEL_H) return PLUGIN_CONTINUE client_print(id, print_center, "Sniper's Only For VIP's") return PLUGIN_HANDLED }
public ShowMotd(id) { show_motd(id, "vip.txt") } public client_authorized(id) { set_task(30.0, "PrintText" ,id) } public PrintText(id) { client_print(id, print_chat, "[VIP] write /wantvip and u will see how get VIP and VIP privilegies.") }
public handle_say(id) { new said[192] read_args(said,192) if( ( containi(said, "who") != -1 && containi(said, "admin") != -1 ) || contain(said, "/vips") != -1 ) set_task(0.1,"print_adminlist",id) return PLUGIN_CONTINUE }
public print_adminlist(user) { new adminnames[33][32] new message[256] new contactinfo[256], contact[112] new id, count, x, len for(id = 1 ; id <= maxplayers ; id++) if(is_user_connected(id)) if(get_user_flags(id) & ADMIN_LEVEL_H) get_user_name(id, adminnames[count++], 31)
len = format(message, 255, "%s VIP ONLINE: ",COLOR) if(count > 0) { for(x = 0 ; x < count ; x++) { len += format(message[len], 255-len, "%s%s ", adminnames[x], x < (count-1) ? ", ":"") if(len > 96 ) { print_message(user, message) len = format(message, 255, "%s ",COLOR) } } print_message(user, message) } else { len += format(message[len], 255-len, "No VIP online.") print_message(user, message) } get_cvar_string("amx_contactinfo", contact, 63) if(contact[0]) { format(contactinfo, 111, "%s Contact Server Admin -- %s", COLOR, contact) print_message(user, contactinfo) } }
print_message(id, msg[]) { message_begin(MSG_ONE, gmsgSayText, {0,0,0}, id) write_byte(id) write_string(msg) message_end() }
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I Modify gun menu from showrod and this work !!! [From Searching Online]
PHP Code:
#define DAMAGE_RECIEVED #include <amxmodx> #include <amxmisc> #include <cstrike> #include <fun>
new maxplayers new mpd, mkb, mhb new g_MsgSync new health_add new health_hs_add new health_max new nKiller new nKiller_hp new nHp_add new nHp_max new g_menu_active new g_pMenuCancel; new CurrentRound new bool:HasC4[33] #define Keysrod (1<<0)|(1<<1)|(1<<2)|(1<<9) // Keys: 1234567890 #if defined DAMAGE_RECIEVED new g_MsgSync2 #endif
public plugin_init() { register_plugin("VIP Eng Version", "3.0", "Dunno") mpd = register_cvar("money_per_damage","3") mkb = register_cvar("money_kill_bonus","200") mhb = register_cvar("money_hs_bonus","500") health_add = register_cvar("amx_vip_hp", "15") health_hs_add = register_cvar("amx_vip_hp_hs", "30") health_max = register_cvar("amx_vip_max_hp", "100") g_menu_active = register_cvar("menu_active", "1") g_pMenuCancel = register_cvar("amx_vip_menu_cancel", "30"); register_event("Damage","Damage","b") register_event("DeathMsg","death_msg","a") register_menucmd(register_menuid("rod"), Keysrod, "Pressedrod") maxplayers = get_maxplayers() register_logevent("LogEvent_RoundStart", 2, "1=Round_Start" ); register_event("TextMsg","Event_RoundRestart","a","2&#Game_w") register_event("TextMsg","Event_RoundRestart","a","2&#Game_C"); register_event("DeathMsg", "hook_death", "a", "1>0") register_event("Damage", "on_damage", "b", "2!0", "3=0", "4!0") g_MsgSync = CreateHudSyncObj() #if defined DAMAGE_RECIEVED g_MsgSync2 = CreateHudSyncObj() #endif }
public on_damage(id) { new attacker = get_user_attacker(id) #if defined DAMAGE_RECIEVED // id should be connected if this message is sent, but lets check anyway if ( is_user_connected(id) && is_user_connected(attacker) ) if (get_user_flags(attacker)) { new damage = read_data(2) set_hudmessage(255, 0, 0, 0.45, 0.50, 2, 0.1, 4.0, 0.1, 0.1, -1) ShowSyncHudMsg(id, g_MsgSync2, "%i^n", damage) #else if ( is_user_connected(attacker) && if (get_user_flags(attacker) & ADMIN_LEVEL_H) ) { new damage = read_data(2) #endif set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1) ShowSyncHudMsg(attacker, g_MsgSync, "%i^n", damage) } } public Damage(id) { new weapon, hitpoint, attacker = get_user_attacker(id,weapon,hitpoint) if(attacker<=maxplayers && is_user_alive(attacker) && attacker!=id) if (get_user_flags(attacker)) { new money = read_data(2) * get_pcvar_num(mpd) if(hitpoint==1) money += get_pcvar_num(mhb) cs_set_user_money(attacker,cs_get_user_money(attacker) + money) } } public death_msg() { if(read_data(1)<=maxplayers && read_data(1) && read_data(1)!=read_data(2)) cs_set_user_money(read_data(1),cs_get_user_money(read_data(1)) + get_pcvar_num(mkb) - 300) } public LogEvent_RoundStart() { CurrentRound++; new players[32], player, pnum; get_players(players, pnum, ""); for(new i = 0; i < pnum; i++) { player = players[i]; if(is_user_alive(player)) { give_item(player, "weapon_hegrenade") give_item(player, "weapon_flashbang") give_item(player, "weapon_flashbang") give_item(player, "item_assaultsuit") give_item(player, "item_thighpack") if (!get_pcvar_num(g_menu_active)) return PLUGIN_CONTINUE if(CurrentRound >= 4) { Showrod(player); } } } return PLUGIN_HANDLED } public Event_RoundRestart() { CurrentRound=0; } public hook_death() { // Killer id nKiller = read_data(1) if ( (read_data(3) == 1) && (read_data(5) == 0) ) { nHp_add = get_pcvar_num (health_hs_add) } else nHp_add = get_pcvar_num (health_add) nHp_max = get_pcvar_num (health_max) // Updating Killer HP if(!(get_user_flags(nKiller))) return; nKiller_hp = get_user_health(nKiller) nKiller_hp += nHp_add // Maximum HP check if (nKiller_hp > nHp_max) nKiller_hp = nHp_max set_user_health(nKiller, nKiller_hp) // Hud message "Healed +15/+30 hp" set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1) show_hudmessage(nKiller, "Healed +%d hp", nHp_add) // Screen fading message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, nKiller) write_short(1<<10) write_short(1<<10) write_short(0x0000) write_byte(0) write_byte(0) write_byte(200) write_byte(75) message_end() } public Showrod(id) { static const szGunMenu[] = "\yFree VIP Guns^n^n\w[1] Get M4A1+Deagle^n\w[2] Get AK47+Deagle^n\w[3] Get AWP+Deagle^n^n\y[0]\w Exit"; new iTimeout = -1; new iMenuCancel = get_pcvar_num(g_pMenuCancel); if ( iMenuCancel > 0 ) { iTimeout = iMenuCancel; client_print_color(id, print_team_default, "^4[AMXX]^3 Please Choose Your^4 VIP Gun^3,Menu Will Closed in^4 %i^3 Seconds", iMenuCancel); } show_menu(id, Keysrod, szGunMenu, iTimeout, "rod"); } public Pressedrod(id, key) { /* Menu: * VIP Menu * 1. Get M4A1+Deagle * 2. Get AK47+Deagle * 3. Get AWP+Deagle * 0. Exit */ switch (key) { case 0: { if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1) HasC4[id] = true; else HasC4[id] = false; strip_user_weapons (id) give_item(id,"weapon_m4a1") give_item(id,"ammo_556nato") give_item(id,"ammo_556nato") give_item(id,"ammo_556nato") give_item(id,"weapon_deagle") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"weapon_knife") give_item(id,"weapon_hegrenade") give_item(id, "weapon_flashbang"); give_item(id, "weapon_flashbang"); give_item(id, "weapon_smokegrenade"); give_item(id, "item_assaultsuit"); give_item(id, "item_thighpack"); client_print_color(id, print_team_default, "^4[AMXX]^3 You Took Free^4 M4A1^3 and^4 Deagle") if (HasC4[id]) { give_item(id, "weapon_c4"); cs_set_user_plant( id ); } } case 1: { if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1) HasC4[id] = true; else HasC4[id] = false; strip_user_weapons (id) give_item(id,"weapon_ak47") give_item(id,"ammo_762nato") give_item(id,"ammo_762nato") give_item(id,"ammo_762nato") give_item(id,"weapon_deagle") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"weapon_knife") give_item(id,"weapon_hegrenade") give_item(id, "weapon_flashbang"); give_item(id, "weapon_flashbang"); give_item(id, "weapon_smokegrenade"); give_item(id, "item_assaultsuit"); give_item(id, "item_thighpack"); client_print_color(id, print_team_default, "^4[AMXX]^3 You Took Free^4 AK47^3 and^4 Deagle") if (HasC4[id]) { give_item(id, "weapon_c4"); cs_set_user_plant( id ); } } case 2: { if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1) HasC4[id] = true; else HasC4[id] = false; strip_user_weapons (id) give_item(id,"weapon_awp") give_item(id,"ammo_338magnum") give_item(id,"ammo_338magnum") give_item(id,"ammo_338magnum") give_item(id,"weapon_deagle") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"weapon_knife") give_item(id,"weapon_hegrenade") give_item(id, "weapon_flashbang"); give_item(id, "weapon_flashbang"); give_item(id, "weapon_smokegrenade"); give_item(id, "item_assaultsuit"); give_item(id, "item_thighpack"); client_print_color(id, print_team_default, "^4[AMXX]^3 You Took Free^4 AWP^3 and^4 Deagle") if (HasC4[id]) { give_item(id, "weapon_c4"); cs_set_user_plant( id ); } } case 9: { } } return PLUGIN_CONTINUE }
Problem Solved !!!
Finding this from some other plugins !!!
Plugin is Now Simple !!!
[Solved]
Last edited by counterstrike1.6; 07-30-2022 at 17:42.
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