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[L4D2] Airstuck teleportation patch


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JLmelenchon
Senior Member
Join Date: Mar 2019
Old 11-03-2021 , 12:05   Re: [L4D2] Airstuck teleportation patch
Reply With Quote #61

Spam this error:

Blaming: l4d2_unteleport_jockey_fix.smx
L 11/03/2021 - 16:47:29: [SM] Call stack trace:
L 11/03/2021 - 16:47:29: [SM] [0] LogAction
L 11/03/2021 - 16:47:29: [SM] [1] Line 259, plugin.sp::JockeyRideCheck_Timer
L 11/03/2021 - 16:475: [SM] Exception reported: Client index -1 is invalid (arg 5)

Last edited by JLmelenchon; 11-03-2021 at 12:06.
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larrybrains
Senior Member
Join Date: May 2017
Old 11-03-2021 , 22:51   Re: [L4D2] Airstuck teleportation patch
Reply With Quote #62

Quote:
Originally Posted by ProjectSky View Post
run 2 servers with different system versions, all settings plugins are the same(srv1 = ubuntu18.04, srv2= ubuntu20.04)
exploit count a week
srv1: 0
srv2: 19
So ubuntu 18.04 is the best version to use?
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JLmelenchon
Senior Member
Join Date: Mar 2019
Old 11-14-2021 , 05:17   Re: [L4D2] Airstuck teleportation patch
Reply With Quote #63

False detection on no mercy map 5, no teleport just the survivor falling from roof with jockey:

L 11/14/2021 - 10:40:26: [l4d2_unteleport_jockey_fix.smx] [Jockey UnTeleport] Player anonymous1 teleported by Jockey anonymous2, origin: 5384.5, 9898.2, 2114.1 distance: 864.1 distance to center: 11464.6 worldInsideWorld)

Last edited by JLmelenchon; 11-14-2021 at 05:18.
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larrybrains
Senior Member
Join Date: May 2017
Old 11-14-2021 , 10:56   Re: [L4D2] Airstuck teleportation patch
Reply With Quote #64

Can confirm this is a linux version issue. Changed my servers over to Ubuntu 18.04 from Debian 10 Buster about a week ago, haven't had a single jockey teleport since. Prior to that, was having multiple jockey teleports per day.
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JLmelenchon
Senior Member
Join Date: Mar 2019
Old 12-15-2021 , 12:20   Re: [L4D2] Airstuck teleportation patch
Reply With Quote #65

Still not a single word from devs.
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 12-15-2021 , 12:51   Re: [L4D2] Airstuck teleportation patch
Reply With Quote #66

Nobody was able to reproduce it so you shouldn't expect any replies.
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eyal282
Veteran Member
Join Date: Aug 2011
Old 06-07-2022 , 09:08   Re: [L4D2] Airstuck teleportation patch
Reply With Quote #67

Quote:
Originally Posted by larrybrains View Post
I've been testing a new version of the plugin for a few weeks on my server that basically does what you mentioned. It seems to work about 90% of the time, and the other 10% are situations such as on Parish Map 1 where the 0,0,0 origin is inside the map but above the ground, so the player drops instantly and the plugin may not have time to catch it.

New plugin is attached.

You can exclude maps where you don't want the plugin to run such as c7m3_port by adding a cvar to your server.cfg:

PHP Code:
// Maps where the unteleport jockey plugin is disabled because the (0,0,0) origin is inside the map
jockey_unteleport_disabled c6m3_port //Passing finale
jockey_unteleport_disabled c7m3_port //Sacrifice finale 
Do you know how hard it is to position yourself exactly at 0, 0, 0?

Also you can check how far away the closest navarea of the player is to determine if the player is out of bounds or not.

/**
* @brief Given a vector position, returns the relative NavArea.
* @remarks This is more reliable than L4D2Direct_GetTerrorNavArea.
*
* @param vecPos The vector array to use to retrieve the NavArea
*
* @return The NavArea value, or 0 on failure probably
*/
native any L4D_GetNearestNavArea(const float vecPos[3]);

If the distance between this navmesh and you is > 300.0, I guarantee you that you're out of bounds.

Edit: Forgot falling to death existed. Make sure to account for velocity, pretty sure being stuck is 0, 0, 0 velocity.

Please make it a seperate thread plugin to ensure people find it.
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Discord: Eyal282#1334

Last edited by eyal282; 06-07-2022 at 09:12.
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eyal282
Veteran Member
Join Date: Aug 2011
Old 06-07-2022 , 18:21   Re: [L4D2] Airstuck teleportation patch
Reply With Quote #68

Finally I came up with a proper fix
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Discord: Eyal282#1334
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JLmelenchon
Senior Member
Join Date: Mar 2019
Old 07-27-2022 , 05:06   Re: [L4D2] Airstuck teleportation patch
Reply With Quote #69

Maybe we have a lead!

https://github.com/SirPlease/L4D2-Co...ent-1196445380
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 07-27-2022 , 09:15   Re: [L4D2] Airstuck teleportation patch
Reply With Quote #70

I don't think so
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