Raised This Month: $ Target: $400
 0% 

[L4D2] Nuke - Timer Issue


  
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 07-22-2022 , 18:25   Re: [L4D2] How to stop timers + countdown issue
Reply With Quote #6

not much reason to use a float here
btw is just change the "10" example for the one I mentioned

g_CountDown = GetConVarInt(NukeTimer); on round start

and

ExplodingTime = g_CountDown--;
__________________
Marttt is offline
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 00:59.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode