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Third Person View (actually)


  
 
 
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MayroN
Senior Member
Join Date: Aug 2017
Location: Kyiv
Old 07-05-2022 , 06:58   Re: Third Person View (actually)
Reply With Quote #36

Quote:
Originally Posted by EFFx View Post
I could write a better support for that, but for users that have custom deploy sounds, simply do this:

PHP Code:
//RegisterHam(Ham_Item_Deploy, szWeaponName, "FwdHamWeaponDeploy", 1) 
It won't work like that.
We will not hear the sounds of deploying our custom in third person mode

Therefore, it is better to listen to either the standard sound in third-person mode, or replace it with your own in the list in the plugin

And already in the first person to listen to your custom

I'm actually talking about the fact that in the transition to the first person we did not hear both sounds at the same time deploy

Probably the translator gives fights again and we cannot understand each other in the end
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