Quote:
Originally Posted by ^SmileY
How to detect a player kill inside smoke?
Thanks
|
you specified inside smoke
Quote:
Originally Posted by ^SmileY
This is in serverFrame loop, is not bad. But it detect player inside smoke.
I need in really to know when player was killed behind the smoke, and killer is not seeing it.
|
You can check if the entity is visible in the view cone and if it was inside the smoke or the other side of the smoke by getting detonation position of the smoke and moving the X cord outside the smoke.
__________________