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request: saferoom anti stall event with progressive numbers of tanks


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CosmicD
Senior Member
Join Date: Dec 2009
Location: Hasselt, Belgium
Old 04-29-2022 , 05:23   request: saferoom anti stall event with progressive numbers of tanks
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I've got this idea:

Instead of the end-saferoom holdout with many zombies, I'd like a variation on that. Is there a plugin that can be configured to spawn an increasing amount of tanks over time ? The longer survivors stall and and don't enter & close the saferoom door at the end of a level ? That would be very cool.

I'd also like to ask if it is possible to play some custom music so I can play a riser type soundtrack to build suspension. (it should replace the tank music at that point).

I've got that idea from alien isolation's first encounter with the alien as you have to wait for the shuttle to arrive.

I think this would be a great element for my experimental server.

It should have an activation probability setting from 1 / 100% so I can configure it not to happen at all maps.

I'd also like to ask if there's a solution for the lack of throwables on the first sacrifice map. As i've got double tanks and prototype grenades plugin running, I'd like that users an also make use of that. I know there's infected loopt drop and an item giver that gives throwables at mapstart, but the problem is that this is a bit overkill on other campaigns, as the spawning frequency of items is quite good in the rest of the campaigns. It's just the sacrifice first map that lacks.
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Last edited by CosmicD; 04-29-2022 at 12:19.
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