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Auto binding classe ?


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Surimi
Junior Member
Join Date: Apr 2022
Old 04-25-2022 , 15:42   Re: Auto binding classe ?
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Quote:
Originally Posted by kww View Post
maybe you could bind it to F key (replace flashlight)...
or to T key (replace spray)

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Yes please, if i want it binded to F, how please ?
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kww
Senior Member
Join Date: Feb 2021
Location: Russia
Old 04-25-2022 , 18:06   Re: Auto binding classe ?
Reply With Quote #2

Quote:
Originally Posted by Surimi View Post
Yes please, if i want it binded to F, how please ?
If this suits you...

Add this to plugin_init()
PHP Code:
register_impulse(100"impulse_flashlight"
then add this somewhere in ur code:
PHP Code:
public impulse_flashlight(idimpulse)
{
    
foo(id// here you run ability or somewhat you need
    
    
return PLUGIN_HANDLED // block flashlight

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Last edited by kww; 04-25-2022 at 18:07.
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fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 04-25-2022 , 19:01   Re: Auto binding classe ?
Reply With Quote #3

Quote:
Originally Posted by Surimi View Post
Yes please, if i want it binded to F, how please ?
FYI, it doesn't bind it to "F". It binds it to the function which is the default bind for the F key. If someone changes their flashlight bind to a different key, this new function will be on that new key. It will not be on F.

So, you can't tell your users that "it is bound to F". You would have to tell them that it's linked to the flashlight.
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Last edited by fysiks; 04-25-2022 at 19:01.
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