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Solved Removing Grenade Entity Before Explosion


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Natsheh
Veteran Member
Join Date: Sep 2012
Old 04-16-2022 , 13:04   Re: Removing Grenade Entity Before Explosion
Reply With Quote #1

Yes, but you don't need to set up next think

So basically remove this...

Code:
set_pev(ent, pev_nextthink, get_gametime() + 0.01);
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Last edited by Natsheh; 04-16-2022 at 13:05.
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hellmonja
Senior Member
Join Date: Oct 2015
Old 04-17-2022 , 02:23   Re: Removing Grenade Entity Before Explosion
Reply With Quote #2

Quote:
Originally Posted by Natsheh View Post
So basically remove this...

Code:
set_pev(ent, pev_nextthink, get_gametime() + 0.01);
Roger that. It's working now but I haven't had time to do an extensive so I don't know yet if it fixed the crashing. If it still does it's probably other stuff that's causing it. But it's good to know, I'll be using FL_KILLME instead remove_entity from now on, thank you very much!...
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