Raised This Month: $ Target: $400
 0% 

[TF2] New Scream Fortress Unusual Taunts


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
PC Gamer
Veteran Member
Join Date: Mar 2014
Old 04-15-2022 , 15:56   Re: [TF2] New Scream Fortress Unusual Taunts
Reply With Quote #1

It appears you want a TF2Attributes version. You can try this one. It works for all unusual taunt effects. It still has the original problem of effects appearing above ground level. If anyone knows how to fix that problem please let us know. I also made it where it only appears when you taunt.

This plugin requires:
1. TF2Attributes by FlaminSarge or nosoop. Here's a link: https://github.com/nosoop/tf2attributes
2. TF2 Econ Data by nosoop. Here's a link: https://github.com/nosoop/SM-TFEconData

Commands:
!untaunt (will give you random unusual taunt effect every time you taunt)
!untaunt <taunt id> (will give you specific unusual taunt every time you taunt)
!nountaunt (will remove unusual taunt)

Valid taunt ids are: 3002-3056, 3059-3087
If you use a value of blank or anything under 3002 you will get random effects.
Attached Files
File Type: sp Get Plugin or Get Source (untaunt.sp - 71 views - 4.6 KB)
File Type: smx untaunt.smx (6.3 KB, 65 views)
PC Gamer is offline
FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 04-16-2022 , 01:30   Re: [TF2] New Scream Fortress Unusual Taunts
Reply With Quote #2

Quote:
Originally Posted by PC Gamer View Post
It appears you want a TF2Attributes version. You can try this one. It works for all unusual taunt effects. It still has the original problem of effects appearing above ground level. If anyone knows how to fix that problem please let us know. I also made it where it only appears when you taunt.
Instead of cloning a player's existing hat, try creating a new hat with a model that matches the player's model (e.g. scout gets models/player/scout.mdl or whatever it is). The particle effect is attaching to the hat, so it shows up somewhere above the ground (is my guess).

The particle version might be better in that you have one particle entity per player that you can just modify/enable/disable when you need to, but either way should work.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
FlaminSarge is offline
gdfsgdfg
Junior Member
Join Date: Jun 2013
Old 04-16-2022 , 08:29   Re: [TF2] New Scream Fortress Unusual Taunts
Reply With Quote #3

Quote:
Originally Posted by FlaminSarge View Post
The particle version might be better
Not quite some particle effects remain in the world and don't get removed, the result might be the same even if you were to apply them on the player model perfectly.

untaunt seems to work fine no bugs found, but as mentioned only applies it on the hat

Last edited by gdfsgdfg; 04-16-2022 at 08:30.
gdfsgdfg is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 00:51.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode