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Need some help with scripting


  
 
 
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PawnBegg
Junior Member
Join Date: Apr 2022
Old 04-15-2022 , 15:34   Need some help with scripting
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Hello, i want to call native from another .sma but i got error
Code:
L 04/15/2022 - 22:26:54: [AMXX] Displaying debug trace (plugin "csgo_operations.amxx", version "2.1")
L 04/15/2022 - 22:26:54: [AMXX] Run time error 4: index out of bounds
L 04/15/2022 - 22:26:54: [AMXX]    [0] csgo_operations.sma::_csgo_get_user_operation_text (line 420)
L 04/15/2022 - 22:26:54: Unhandled dynamic native error
L 04/15/2022 - 22:26:54: [AMXX] Displaying debug trace (plugin "csgo_remake.amxx", version "2.2")
L 04/15/2022 - 22:26:54: [AMXX] Run time error 10: native error (native "csgo_get_user_operation_text")
L 04/15/2022 - 22:26:54: [AMXX]    [0] csgo_remake.sma::task_HUD (line 2364)
csgo_operations ->
Code:
public _csgo_get_user_operation_text(id, dataReturn[], dataLength)
{
	param_convert(2);

	if (playerData[id][PLAYER_ID] > -1) // Line 420
	{
		formatex(dataReturn, dataLength, "%L", id, "CSGO_OPERATIONS_TEXT_PROGRESS", get_progress(id), get_progress_need(id), float(get_progress(id)) / float(get_progress_need(id)) * 100.0, "%");
	}
	else
	{
		formatex(dataReturn, dataLength, "%L", id, "CSGO_OPERATIONS_TEXT_COMMAND");
	}
}
csgo_remake.sma ->
Code:
public task_HUD(id)
{	
	#if defined DEBUG
	log_to_file("csgor_debug_logs.log", "task_HUD()")
	#endif
	static operation[64];
	csgo_get_user_operation_text(id, operation, charsmax(operation));  // LINE 2364
	id -= TASK_HUD;

	if (!GetPlayerBit(g_bitIsAlive, id))
		return;

	if (g_bLogged[id]) 
	{
		new szRank[MAX_RANK_NAME];

		switch(g_iCvars[iShowHUD])
		{
			case iStandardHUD:
			{
				new userRank = g_iUserRank[id];
				ArrayGetString(g_aRankName, userRank, szRank, charsmax(szRank));
				set_hudmessage(0, 255, 0, 0.02, 0.9, 0, 6.00, 1.10);
				ShowSyncHudMsg(id, g_MsgSync, "%L", LANG_SERVER, "CSGOR_HUD_INFO1", g_iUserPoints[id], g_iUserKeys[id], g_iUserCases[id], szRank);
			}
			case iAdvancedHUD:
			{
				new userRank = g_iUserRank[id];
				new szSkin[MAX_SKIN_NAME], szTemp[128];
				new bool:bError = false;

				new iActiveItem = get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, XO_PLAYER);

				if(pev_valid(iActiveItem) != PDATA_SAFE)
				{
					bError = true;
				}

				new weapon = get_pdata_int(iActiveItem, OFFSET_ID, XO_WEAPON);

				if((1 << weapon) & weaponsWithoutSkin)
				{
					bError = true;
				}

				new skin

				if(!bError)
				{
					skin = GetSkinInfo(id, weapon, iActiveItem);
				}

				if(skin == -1 || bError)
				{
					formatex(szSkin, charsmax(szSkin), "%L", LANG_SERVER, "CSGOR_NO_ACTIVE_SKIN_HUD");
					copy(szTemp, charsmax(szTemp), szSkin);
				}
				else
				{
					ArrayGetString(g_aSkinName, skin, szSkin, charsmax(szSkin));
					if(g_iStattrackWeap[id][bStattrack][weapon])
					{
						formatex(szTemp, charsmax(szTemp), "StatTrack (TM) %s^n%L", szSkin, LANG_SERVER, "CSGOR_CONFIRMED_KILLS_HUD", g_iStattrackWeap[id][iKillCount][g_iStattrackWeap[id][iSelected][weapon]]);
					}
					else
					{
						formatex(szTemp, charsmax(szTemp), szSkin);
					}
				}
				
				if (hudOperation) {
					formatex(szTemp, charsmax(operation), "%L", LANG_SERVER, "CSGO_RANKS_HUD_OPERATION", operation);
				} else {
					operation = "";
				}
				ArrayGetString(g_aRankName, userRank, szRank, charsmax(szRank));
				set_hudmessage(0, 255, 0, 0.68, 0.21, 0, 6.00, 1.10);
				ShowSyncHudMsg(id, g_MsgSync, "%L", LANG_SERVER, "CSGOR_HUD_INFO2", g_iUserPoints[id], g_iUserKeys[id], g_iUserCases[id], szRank, szTemp, operation);
			}
		}
	}
	else
	{
		set_hudmessage(255, 0, 0, 0.02, 0.9, 0, 6.00, 1.10);
		ShowSyncHudMsg(id, g_MsgSync, "%L", LANG_SERVER, "CSGOR_NOT_LOGGED");
	}

	set_task(1.0, "task_HUD", id + TASK_HUD);
}
how to fix it ?
PawnBegg is offline
 



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