Quote:
Originally Posted by Natsheh
Show the code.
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Sorry. Not that I don't want to share, but the thing in embedded into a larger plugin. And I know you would like to have the whole thing but I doubt anyone would take the time to sift thru it.
I know, it seems dumb, asking for help without posting code. But I only asked if anyone had any idea if this would make the game crash. Nevertheless, Craxor gave me an idea for a possible solution so I think we're all good.
PS: If you're wondering about my code, the gist is it's hooked on FM_SetModel. Inside there's a timed task that removes the grenade entity with
remove_entity(). And the timer is set a few milliseconds before detonation. I've also made liberal use of pev_valid...
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