Quote:
Originally Posted by finishlast
Try this, it will set sb_unstick 0 when bots touch the door (actually two small entities in front of door), and sets sb_unstick 1 when you press the elevator button inside the elevator.
That should minimize sb_unstick bugs to a minimum.
I left in two chat messages telling you when what is set, just comment out and compile to have it without chat message.
I only tested in l4d1, should work in l4d2 (hopefully)
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Wow, I was delighted, I'll test it, thank you, this will solve a lot of problems!
After i test i give feedback!!! Thanks

