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Sank Sounds (Luke Sankey) (v1.8.4)


  
 
 
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AllMassive
Senior Member
Join Date: Sep 2004
Location: /dev/urandom
Old 03-07-2022 , 19:01   Re: Sank Sounds (Luke Sankey) (v1.8.4)
Reply With Quote #33

Quote:
Originally Posted by karlos View Post
I cannot reproduce "very long", what ever it means (1 day, 3 months, ...).
Sorry - it happens when i play about ~3-4 hours without restarting the client.

Quote:
Originally Posted by karlos View Post
1) Try to play the sound manually: "spk <sound>" (spk "sound/misc/test.wav")
If this is not working then SankSounds cannot play anything. Its a HL issue.
i cant hear the sounds - other player can.

Quote:
Originally Posted by karlos View Post
2) Try "amx_sound_play <sound>". This is similar to 1) but uses some SankSounds checks.
also cant hear the sounds - other player can.

Quote:
Originally Posted by karlos View Post
3) Can admins still play sounds?
every other player can play/listen to the sounds, while i cant anymore - regarless if admin or not.
all other players also hear the sounds that i trigger myself, which i cant hear.

Quote:
Originally Posted by karlos View Post
4) Do players get a quota exceeded warning?
no

Quote:
Originally Posted by karlos View Post
5) Do you have "SND_MAX" or "SND_MAX_DUR" set to something bigger 0 (zero)?
SND_MAX 12 | SND_MAX_DUR 120.0

Quote:
Originally Posted by karlos View Post
6) Try to use the command "amx_sound_debug" (If config is big then it might kick you from the server or crash the server).
If used from server console then it is save.
will try that
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