if(zp_core_is_zombie(victim)) { g_count_victim_human[victim] = 0; g_fDamage_Human[victim][attacker] = 0.0; } if(!zp_core_is_zombie(victim)) { g_count_victim_zombie[victim] = 0; g_fDamage_Zombie[victim][attacker] = 0.0; }