You can see event ouput messages with:
Code:
sm_cvar net_showevents 2
Here is what happen in one same tick:
Code:
Server event "player_shoot", Tick 5968:
- "userid" = "2" (local)
- "weapon" = "weapon_volcanic" (local)
- "mode" = "2" (local)
- "pellets" = "" (local)
Server event "player_hurt", Tick 5968:
- "userid" = "4"
- "attacker" = "2"
- "weapon" = "weapon_volcanic" (local)
- "health" = "8"
- "damage" = "45"
- "hitgroup" = "1"
L 02/16/2022 - 22:29:41: "'Bacardi<2><[U:1:28327177]><Vigilantes>" triggered "combat" (notoriety "16")
Server event "player_death", Tick 5968:
- "userid" = "4"
- "attacker" = "2"
- "weapon" = "volcanic"
- "headshot" = "1"
- "assist" = "0"
- "damagebits" = "4354"
- "penetration" = "0"
- "weapon_index" = "30"
L 02/16/2022 - 22:29:41: "'Bacardi<2><[U:1:28327177]><Vigilantes>" killed "BOT Django<4><BOT><Bandidos>" with "volcanic" (headshot) (attacker_position "707 -215 70") (victim_position "718 -142 71")
Server event "entity_killed", Tick 5968:
- "entindex_killed" = "3"
- "entindex_attacker" = "1"
- "entindex_inflictor" = "1"
- "damagebits" = "4354"
But I could make that plugin when I have time.
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