When using the versus coop cvar of "infected bots control", I found that the default setting of two rounds per map in the versus mode is a dilemma. If the number of survivor bots is large or strong, the infected players has to go through it again after a long time from beginning to end. If the number of survivor bots is small or weak, They will only go to half of the map or even die at the beginning per rounds. These two situations are very boring. Is there a way to change the versus mode to the next map after only one round?(because when all survivors lose mobility in coop/realism mode, they will only restart this round countless times instead of directly transitioning to the next map) If hook round_end event can be used to solve situations such as c2m'1' to c2m'4', but the final map number of each misson is different. Some are c1m'4', some are c2m'5', and even c6m'3' and c9m'2', what can i do in this case? Or is there any hidden cvar or other simpler way to do it?