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[L4D1 AND L4D2] Survivor Respawn


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marki89
Senior Member
Join Date: Jun 2020
Location: Argentina
Old 11-11-2021 , 18:04   Re: [L4D1 AND L4D2] Survivor Respawn
Reply With Quote #11

Blaming: Survivor Respawn.smx
[SM] Call stack trace:
[SM] [0] GetEntProp
[SM] [1] Line 865, /home/forums/content/files/2/9/0/3/2/7/187495.attach::SaveStats
[SM] [2] Line 382, /home/forums/content/files/2/9/0/3/2/7/187495.attach::Event_PlayerDeath
[SM] [4] ForcePlayerSuicide
[SM] [5] Line 336, /home/forums/content/files/2/9/0/3/2/7/187495.attach::Timer_IncapRespawn
[SM] Exception reported: SendProp m_checkpointAwardCounts type is not integer (5 != 0)


----------------------------------------------------------------------------------------------------------------------------------


[SM] Blaming: Survivor Respawn.smx
[SM] Call stack trace:
[SM] [0] SetEntProp
[SM] [1] Line 878, /home/forums/content/files/2/9/0/3/2/7/187495.attach::LoadStats
[SM] [2] Line 706, /home/forums/content/files/2/9/0/3/2/7/187495.attach::Timer_LoadStatDelayed
[SM] Exception reported: SendProp m_checkpointAwardCounts type is not integer (5 != 0)



-----------------------------------------------------------------------------------------------------------------------------------------




I have this in the errors, can someone help me, I would appreciate it
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 11-11-2021 , 18:12   Re: [L4D1 AND L4D2] Survivor Respawn
Reply With Quote #12

Update your sourcemod. Probably related to #1570
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Last edited by Marttt; 11-11-2021 at 18:21.
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Striker black
Member
Join Date: Apr 2013
Old 12-11-2021 , 16:49   Re: [L4D1 AND L4D2] Survivor Respawn
Reply With Quote #13

Quote:
Originally Posted by Marttt View Post
I'm having the same error reported by HarryPotter.

Reporting this one:
Code:
[SM] Blaming: Survivor Respawn.smx
[SM] Call stack trace:
[SM]   [0] GetEntProp
[SM]   [1] Line 928, /home/forums/content/files/2/9/0/3/2/7/185091.attach::IsClientIdle
[SM]   [2] Line 646, /home/forums/content/files/2/9/0/3/2/7/185091.attach::TimerCount
I added a HasEntProp(i, Prop_Send, "m_humanSpectatorUserID") check to prevent this.

Also the plugin needs do hook convar changes, if I change a convar in midgame it doesn't apply cause the plugin reads the cvar only once (3 seconds after PluginStart).

I changed it to always read from ConVar as a quick fix.

Added pt-br and pt-pt translations.
I was testing both plugins and the truth is that Ernecio's did not give me problems in versus 13vs13 mode, the survivors were automatically revived but what I noticed is that it gave 02 crash server.

In your version of the 13 survivors the auto respawn only revived a few "2 to 4".
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 02-09-2022 , 06:36   Re: [L4D1 AND L4D2] Survivor Respawn
Reply With Quote #14

Survivor Respawn Improved Version
When a Survivor dies, will respawn after a period of time.

-New Feature-
- Remake Code
- Don't remove dead body
- If player replaces a dead bot, respawn player after a period of time.
- Invincible time after survivor respawn by this plugin.
- Respawn again if player dies within Invincible time.
- Disable respawning while the final escape starts (rescue vehicle ready)

Apply to:
l4d1/2 both

-Require-
1. Left 4 DHooks Direct
2. Multi Colors

Related plugin:
  • MultiSlots Improved: When 5+ player joins the server but no any bot can be taken over, this plugin will spawn an alive survivor bot for him.
  • Infected Bots Control Improved: Spawns infected bots in L4D1 versus, and gives greater control of the infected bots in L4D1/L4D2 without being limited by the director.
  • AFK and Join Team Commands Improved: Add more commands to let the player spectate and join team. (!afk, !survivors, !infected, etc.), but no changing team abuse.
Source Code Download
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Last edited by HarryPotter; 03-19-2024 at 07:25.
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strikeraot
Senior Member
Join Date: Dec 2018
Location: Viet Nam
Old 02-09-2022 , 22:31   Re: [L4D1 AND L4D2] Survivor Respawn
Reply With Quote #15

Quote:
Originally Posted by HarryPotter View Post
-New Feature-
- Remake Code
- Don't remove dead body
- If player replaces a dead bot, respawn player after a period of time.
- Invincible time after survivor respawn by this plugin.
- Respawn again if player dies within Invincible time.
great one, i always have annoying problem that survivor keep respawn in front of my crosshair and then die because of friendly-fire XD

Last edited by strikeraot; 02-09-2022 at 22:33.
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 02-10-2022 , 00:38   Re: [L4D1 AND L4D2] Survivor Respawn
Reply With Quote #16

Quote:
Originally Posted by strikeraot View Post
great one, i always have annoying problem that survivor keep respawn in front of my crosshair and then die because of friendly-fire XD
Well acutually, I didn't prevent respawn player from taking teammate friendly fire.
But nvm, your idea is good.

v3.0
* Respawn Player won't take teammate friendly fire and infected damage(including witch and common infected) within invincible time.
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Last edited by HarryPotter; 02-10-2022 at 00:41.
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thewintersoldier97
Senior Member
Join Date: Aug 2021
Location: Vietnam
Old 02-10-2022 , 05:20   Re: [L4D1 AND L4D2] Survivor Respawn
Reply With Quote #17

Very nice update with some great new feature! Good job
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strikeraot
Senior Member
Join Date: Dec 2018
Location: Viet Nam
Old 02-10-2022 , 10:38   Re: [L4D1 AND L4D2] Survivor Respawn
Reply With Quote #18

Quote:
Originally Posted by HarryPotter View Post
v3.0
* Respawn Player won't take teammate friendly fire and infected damage(including witch and common infected) within invincible time.
got these error:
Code:
L 02/10/2022 - 21:17:47: SourceMod error session started
L 02/10/2022 - 21:17:47: Info (map "abegin") (file "C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2 Dedicated Server\left4dead2\addons\sourcemod\logs\errors_20220210.log")
L 02/10/2022 - 21:17:47: [SM] Plugin "Survivor_Respawn.smx" encountered error 23: Native detected error
L 02/10/2022 - 21:17:47: [SM] Invalid timer handle 25a006ea (error 1) during timer end, displayed function is timer callback, not the stack trace
L 02/10/2022 - 21:17:47: [SM] Unable to call function "Timer_Respawn" due to above error(s).
L 02/10/2022 - 21:19:50: Error log file session closed.
L 02/10/2022 - 21:31:09: SourceMod error session started
L 02/10/2022 - 21:31:09: Info (map "amap") (file "C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2 Dedicated Server\left4dead2\addons\sourcemod\logs\errors_20220210.log")
L 02/10/2022 - 21:31:09: [SM] Plugin "Survivor_Respawn.smx" encountered error 23: Native detected error
L 02/10/2022 - 21:31:09: [SM] Invalid timer handle 440006e6 (error 1) during timer end, displayed function is timer callback, not the stack trace
L 02/10/2022 - 21:31:09: [SM] Unable to call function "Timer_Respawn" due to above error(s).
L 02/10/2022 - 21:32:41: [SM] Plugin "Survivor_Respawn.smx" encountered error 23: Native detected error
L 02/10/2022 - 21:32:41: [SM] Invalid timer handle b9400661 (error 1) during timer end, displayed function is timer callback, not the stack trace
L 02/10/2022 - 21:32:41: [SM] Unable to call function "Timer_Respawn" due to above error(s).
L 02/10/2022 - 21:35:07: [SM] Plugin "Survivor_Respawn.smx" encountered error 23: Native detected error
L 02/10/2022 - 21:35:07: [SM] Invalid timer handle cf70093a (error 1) during timer end, displayed function is timer callback, not the stack trace
L 02/10/2022 - 21:35:07: [SM] Unable to call function "Timer_Respawn" due to above error(s).
L 02/10/2022 - 21:35:58: [SM] Plugin "Survivor_Respawn.smx" encountered error 23: Native detected error
L 02/10/2022 - 21:35:58: [SM] Invalid timer handle 2e300960 (error 1) during timer end, displayed function is timer callback, not the stack trace
L 02/10/2022 - 21:35:58: [SM] Unable to call function "Timer_Respawn" due to above error(s).
L 02/10/2022 - 21:37:36: Error log file session closed.
L 02/10/2022 - 21:45:30: SourceMod error session started
L 02/10/2022 - 21:45:30: Info (map "amap2") (file "C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2 Dedicated Server\left4dead2\addons\sourcemod\logs\errors_20220210.log")
L 02/10/2022 - 21:45:30: [SM] Plugin "Survivor_Respawn.smx" encountered error 23: Native detected error
L 02/10/2022 - 21:45:30: [SM] Invalid timer handle 3a0095c (error 1) during timer end, displayed function is timer callback, not the stack trace
L 02/10/2022 - 21:45:30: [SM] Unable to call function "Timer_Respawn" due to above error(s).
L 02/10/2022 - 21:47:17: [SM] Plugin "Survivor_Respawn.smx" encountered error 23: Native detected error
L 02/10/2022 - 21:47:17: [SM] Invalid timer handle c6a008c0 (error 1) during timer end, displayed function is timer callback, not the stack trace
L 02/10/2022 - 21:47:17: [SM] Unable to call function "Timer_Respawn" due to above error(s).
L 02/10/2022 - 21:48:31: [SM] Plugin "Survivor_Respawn.smx" encountered error 23: Native detected error
L 02/10/2022 - 21:48:31: [SM] Invalid timer handle 2f3006c4 (error 1) during timer end, displayed function is timer callback, not the stack trace
L 02/10/2022 - 21:48:31: [SM] Unable to call function "Timer_Respawn" due to above error(s).
L 02/10/2022 - 21:52:41: Error log file session closed.
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thewintersoldier97
Senior Member
Join Date: Aug 2021
Location: Vietnam
Old 02-10-2022 , 13:04   Re: [L4D1 AND L4D2] Survivor Respawn
Reply With Quote #19

Similar error to strikeraot
Spoiler
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 02-10-2022 , 19:26   Re: [L4D1 AND L4D2] Survivor Respawn
Reply With Quote #20

Survivor Respawn Improved Version 3.1 (2022/2/11 )
- Fixed Unable to call function "Timer_Respawn": Native detected error
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Last edited by HarryPotter; 02-10-2022 at 19:26.
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