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FF2 Question: Removing the "slowdown effect" on the Sandman


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GANGST
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Join Date: Oct 2019
Old 02-04-2022 , 16:17   Question: Removing the "slowdown effect" on the Sandman
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Hello guys GANGST here and I have one quick question. Is there any way to remove or weaken the "slowdown effect" on the Sandman. (You should know what I'm referring to) My reason for asking is due to the Bonk Girl (one of my hales) that is on the Second Generation Freak Fortress 2 server. I have it set to where the sandman can be swapped to via a menu ability meaning it's technically a "perma-weapon" if the player choses to do it like that. While this is working for SG Gaming, I believe the problem is the slowdown effect is a bit too much for that server. An agreement between the SG Gaming players and even myself. If there is a way I can fix or manipulate that, I believe it will work perfectly for SG Gaming.
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Last edited by GANGST; 02-04-2022 at 16:25.
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JuegosPablo
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Old 02-04-2022 , 23:14   Re: Question: Removing the "slowdown effect" on the Sandman
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Quote:
Originally Posted by GANGST View Post
Hello guys GANGST here and I have one quick question. Is there any way to remove or weaken the "slowdown effect" on the Sandman. (You should know what I'm referring to) My reason for asking is due to the Bonk Girl (one of my hales) that is on the Second Generation Freak Fortress 2 server. I have it set to where the sandman can be swapped to via a menu ability meaning it's technically a "perma-weapon" if the player choses to do it like that. While this is working for SG Gaming, I believe the problem is the slowdown effect is a bit too much for that server. An agreement between the SG Gaming players and even myself. If there is a way I can fix or manipulate that, I believe it will work perfectly for SG Gaming.
depend of build/plugins of the server
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GANGST
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Join Date: Oct 2019
Old 02-04-2022 , 23:23   Re: Question: Removing the "slowdown effect" on the Sandman
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I believe SG Gaming uses the unofficial build (same as my server) while the sandman does not stun on our servers, it does still have the slowdown effect on hit. I’m just curious if there is a way to stop the Slowdown effect or manipulate it for SG gaming specifically as currently, my hales Sandman can be swapped to via a menu ability and not on rage like normal. (This is because I believe the ff2_rage_Tempmelee may not work on SG Gaming. (I could be wrong though)
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Naydef
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Old 02-05-2022 , 06:49   Re: Question: Removing the "slowdown effect" on the Sandman
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Quote:
Originally Posted by GANGST View Post
I believe SG Gaming uses the unofficial build (same as my server) while the sandman does not stun on our servers, it does still have the slowdown effect on hit. I’m just curious if there is a way to stop the Slowdown effect or manipulate it for SG gaming specifically as currently, my hales Sandman can be swapped to via a menu ability and not on rage like normal. (This is because I believe the ff2_rage_Tempmelee may not work on SG Gaming. (I could be wrong though)
Disable for this boss only? A basic subplugin will do the job.
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JuegosPablo
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Old 02-05-2022 , 13:18   Re: Question: Removing the "slowdown effect" on the Sandman
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Quote:
Originally Posted by GANGST View Post
I believe SG Gaming uses the unofficial build (same as my server) while the sandman does not stun on our servers, it does still have the slowdown effect on hit. I’m just curious if there is a way to stop the Slowdown effect or manipulate it for SG gaming specifically as currently, my hales Sandman can be swapped to via a menu ability and not on rage like normal. (This is because I believe the ff2_rage_Tempmelee may not work on SG Gaming. (I could be wrong though)
you can use revert plugin or only code the sandman to stun on mercenaries team
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GANGST
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Old 02-05-2022 , 14:26   Re: Question: Removing the "slowdown effect" on the Sandman
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So is the revert thing something I can find or is there another subplugin for that. Or is that something I would have to do manually.
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JuegosPablo
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Old 02-05-2022 , 14:53   Re: Question: Removing the "slowdown effect" on the Sandman
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Originally Posted by GANGST View Post
So is the revert thing something I can find or is there another subplugin for that. Or is that something I would have to do manually.
is a plugin for the server which revert changes of valve

https://forums.alliedmods.net/showthread.php?p=2717299
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