Quote:
Originally Posted by pedrotski
Code:
2022/03/17 22:06:09 [Version 1.7.1] {Name:} is suspected of using an aimbot (Detection: 2 | Delta: 0 | TotalDelta: 0 | Detected: Autoshoot).
2022/03/17 22:06:09 [Version 1.7.1] {Name:} is suspected of using an aimbot (Detection: 3 | Delta: 0 | TotalDelta: 0 | Detected: Autoshoot).
2022/03/17 22:06:09 [Version 1.7.1] {Name:} is suspected of using an aimbot (Detection: 4 | Delta: 0 | TotalDelta: 0 | Detected: Autoshoot).
2022/03/17 22:06:09 [Version 1.7.1] {Name:} is suspected of using an aimbot (Detection: 5 | Delta: 0 | TotalDelta: 0 | Detected: Autoshoot).
2022/03/17 22:06:09 [Version 1.7.1] {Name:} is suspected of using an aimbot (Detection: 6 | Delta: 0 | TotalDelta: 0 | Detected: Autoshoot).
2022/03/17 22:06:09 [Version 1.7.1] {Name:} is suspected of using an aimbot (Detection: 7 | Delta: 0 | TotalDelta: 0 | Detected: Autoshoot).
2022/03/17 22:06:09 [Version 1.7.1] {Name:} is suspected of using an aimbot (Detection: 8 | Delta: 0 | TotalDelta: 0 | Detected: Autoshoot).
2022/03/17 22:06:09 [Version 1.7.1] {Name:} is suspected of using an aimbot (Detection: 9 | Delta: 0 | TotalDelta: 0 | Detected: Autoshoot).
2022/03/17 22:06:09 [Version 1.7.1] {Name:} is suspected of using an aimbot (Detection: 10 | Delta: 0 | TotalDelta: 0 | Detected: Autoshoot).
022/03/17 22:06:09 [Version 1.7.1] {Name:} was banned for Aimbot.
Pos={15286,-7728,-980}, Angles={16.61002,-28.42005,0.00000}, Map="ze_surf_vortex_v2_6", Team={3}, Weapon="weapon_molotov", Latency={Inc:0.013262,Out:0.077316}, Loss={Inc:0.000000,Out:0.000000}, Choke={Inc:0.499999,Out:0.000000}, ConnectionTime={5710.175292 seconds}, GameTime={933.093750 seconds}
Just had this happen with a player throwing a Molotov into a crowd of teleporting zombies. Note the time.
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Sorry for the slow reply.
Huh, weird.
The aimbot checker goes back in time to find the tick where a player took a shot (+attack) leading to a kill, and it won't check that tick again in the future, as it gets erased from history.
So the only way I can imagine this happening, is if the player in question was spamming +attack and -attack in rapid succession, all attacks being 1-tick perfect inputs.
It's possible to get 1-tick perfect inputs by binding your mousewheel to +attack... Not sure why you would do this with a molotov tho...
Are you able to replicate this with mousewheel bound this way?