...upload host have 2Mbps upload speed.
If multiple people download same time, it takes more time to download.
Then, some maps not have *.nav file, if bots appear on server, even accidentally, server auto generate that
missing nav file. This could take long time, after generating it change map or reload map.
- This maybe disconnect you.
Join in your server, then type in your own game console:
find download
find upload
Do you get same output info like this ?
Code:
] find download
"cl_allowdownload" = "1" archive - Client downloads customization files
"cl_debug_ugc_downloads" = "0"
"cl_download_demoplayer" = "1" - Determines whether downloads of external resources are allowed during demo playb
"cl_downloadfilter" = "all" archive - Determines which files can be downloaded from the server (all, none, nosounds)
"cl_remove_old_ugc_downloads" = "1" client
"csgo_download_match" client clientcmd_can_execute - Downloads a match via serial code and starts playback
"ds_get_newest_subscribed_files" game - Re-reads web api auth key and subscribed file lists from disk and downloads the
"sv_allowdownload" = "1" - Allow clients to download files
"sv_broadcast_ugc_download_progress_interval" = "8" game
"sv_broadcast_ugc_downloads" = "0" game
"sv_debug_ugc_downloads" = "0" game
"sv_downloadurl" = "http:// *IP address* /csgo/" ( def. "" ) replicated - Location from which clients can download missing files
"sv_remove_old_ugc_downloads" = "1" game
] find upload
"bugreporter_uploadasync" = "0" archive - Upload attachments asynchronously
"cl_allowupload" = "1" archive - Client uploads customization files
"sv_allowupload" = "0" - Allow clients to upload customizations files
Because I tested and it worked well. Slow, but worked.
Also, take a look, do you have downloaded maps in your game maps folder.
Antivirus programs could block/delete files, if you have one.
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