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[L4D & L4D2] Left 4 DHooks Direct (1.150) [06-May-2024]


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Author
morzlee
Junior Member
Join Date: Jan 2022
Plugin ID:
6954
Plugin Version:
1.150
Plugin Category:
General Purpose
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
    2021 
    Plugin Description:
    Left 4 Downtown and L4D Direct conversion and merger.
    Old 02-02-2022 , 12:28   Re: [L4D & L4D2] Left 4 DHooks Direct (1.86) [02-Feb-2022]
    Reply With Quote #1

    Quote:
    Originally Posted by Silvers View Post
    Code:
    1.86 (02-Feb-2022)
        - Added forward "L4D_OnServerHibernationUpdate" to report when server hibernation status changes. Requested by ProjectSky".
        - Added new weapon attribute. Requested by "A1m".
            - L4D2FloatWeaponAttributes: "L4D2FWA_GainRange".
    
        - Fixed broken signatures in L4D1 and L4D2 due to game updates.
    
        - Updated: Plugin.
        - Updated: "left4dhooks.inc" Include file.
        - Updated: "left4dhooks.l4d1.txt" and "left4dhooks.l4d2.txt" GameData files.
    After update, should I update all plugins which have gamedate?
    morzlee is offline
    HarryPotter
    Veteran Member
    Join Date: Sep 2017
    Location: Taiwan, Asia
    Old 02-02-2022 , 12:38   Re: [L4D & L4D2] Left 4 DHooks Direct (1.86) [02-Feb-2022]
    Reply With Quote #2

    Quote:
    Originally Posted by morzlee View Post
    After update, should I update all plugins which have gamedate?
    you just need to update left4dhooks.smx, "left4dhooks.l4d1.txt" (L4D1) and "left4dhooks.l4d2.txt" (L4D2) GameData files
    no need to recompile all plugins
    __________________

    Last edited by HarryPotter; 02-02-2022 at 12:39.
    HarryPotter is offline
    NoroHime
    Veteran Member
    Join Date: Aug 2016
    Location: bed
    Old 02-02-2022 , 17:05   Re: [L4D & L4D2] Left 4 DHooks Direct (1.86) [02-Feb-2022]
    Reply With Quote #3

    Quote:
    Originally Posted by morzlee View Post
    After update, should I update all plugins which have gamedate?
    native,library,forward,gamedata is runtime schedules, that mean this not affect about compile
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