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Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack


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CARBONXXX
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Join Date: Feb 2012
Location: Bulgaria
Old 01-03-2022 , 08:11   Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack
Reply With Quote #231

Hi, when i become the last person the "qs_manstanding" sound plays. But when i kill another person it plays again, and the same happens when i kill again. If someone's aware of this, maybe can help me.

Last edited by CARBONXXX; 01-03-2022 at 08:12.
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claudiuhks
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Old 01-06-2022 , 10:21   Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack
Reply With Quote #232

Quote:
Originally Posted by CARBONXXX View Post
Hi, when i become the last person the "qs_manstanding" sound plays. But when i kill another person it plays again, and the same happens when i kill again. If someone's aware of this, maybe can help me.
OK, I will fix this soon.
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CARBONXXX
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Join Date: Feb 2012
Location: Bulgaria
Old 01-06-2022 , 11:01   Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack
Reply With Quote #233

Thanks man .
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Sunny C.
Junior Member
Join Date: Jan 2022
Old 01-28-2022 , 09:36   Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack
Reply With Quote #234

Hello,

a wonderful plugin.

A question and also an idea:

Currently it is so that one can indicate with the Hattrick, from how many kills the whole should happen.

MIN FRAGS FOR HATTRICK = 7

Would it also be possible that always the best player from the team gets the hattrick? So frag independent?

Last edited by Sunny C.; 01-28-2022 at 09:37.
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claudiuhks
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Old 01-29-2022 , 06:31   Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack
Reply With Quote #235

Quote:
Originally Posted by Sunny C. View Post
Hello,

a wonderful plugin.

A question and also an idea:

Currently it is so that one can indicate with the Hattrick, from how many kills the whole should happen.

MIN FRAGS FOR HATTRICK = 7

Would it also be possible that always the best player from the team gets the hattrick? So frag independent?
Good idea. Yes, into the next update, I will introduce this option.
For now, just replace 7 with 1.
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Sunny C.
Junior Member
Join Date: Jan 2022
Old 01-29-2022 , 06:57   Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack
Reply With Quote #236

But 1 would mean that all from the team with 1 get the hattrick or?

But I'm waiting for the update. Find the great and look forward to it.
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Sunny C.
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Join Date: Jan 2022
Old 02-01-2022 , 03:01   Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack
Reply With Quote #237

Another idea of mine would be:

When playing CSDM for example, that the AIllstreaks get a time delay.

Example: I do a doublekill, triplekill, multikill.
The sounds overlap. If the sounds would be played little by little, that would be great.

Maybe there is even the possibility to set a priority, that the sounds played by themselves have priority to the sounds of the other players.

For example, my headshot sound has priority over the headshot sound of another player.
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THEHEXAGON
Member
Join Date: Jan 2022
Location: USA
Old 03-29-2022 , 13:05   Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack
Reply With Quote #238

This plugin crashes my server (during reboots, and/or map changes) and throws this error every time:

Code:
L 03/29/2022 - 12:54:39: FATAL ERROR (shutting down): Host_Error: PF_precache_sound_I: Sound 'hostage/hgrenade/grenade2.wav' failed to precache because the item count is over the 512 limit.
Reduce the number of brush models and/or regular models in the map to correct this.
It works for the first map that is enabled, but if you switch maps, or attempt to reboot after a map has been played, it crashes every time with the same error.

If the plugin is disabled, the server does not have issues. This is the only time this error is seen.
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Last edited by THEHEXAGON; 03-29-2022 at 16:42.
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claudiuhks
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Old 04-02-2022 , 09:28   Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack
Reply With Quote #239

Quote:
Originally Posted by THEHEXAGON View Post
This plugin crashes my server (during reboots, and/or map changes) and throws this error every time:

Code:
L 03/29/2022 - 12:54:39: FATAL ERROR (shutting down): Host_Error: PF_precache_sound_I: Sound 'hostage/hgrenade/grenade2.wav' failed to precache because the item count is over the 512 limit.
Reduce the number of brush models and/or regular models in the map to correct this.
It works for the first map that is enabled, but if you switch maps, or attempt to reboot after a map has been played, it crashes every time with the same error.

If the plugin is disabled, the server does not have issues. This is the only time this error is seen.
When this error is triggered, your game server is running a map that has lots of model, sprite & sound files, running plugins that add model, sprite & sound files as well, so adding AQS too, as is, your game server will then exceed the 512 limit.

I suggest you disable some sounds & events from the AQS plugin, and if the problem persists, remove the AQS plugin on that server.
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Novarine
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Join Date: Apr 2022
Old 04-21-2022 , 09:17   Re: Advanced Quake Sounds v6.2 [ALL GAMES & MODS] (AQS v6.2)
Reply With Quote #240

Quote:
Originally Posted by claudiuhks View Post
Advanced Quake Sounds v6.2 (AQS v6.2)
Updated on January 2022, all Games and Mods are Supported!

A new, Easy & Performant ("Quake Sounds") Plugin!
Contribute by Fixing/ Adding Things to the .sma Script on GITHUB!



Description

This Plugin is Very Easy to be set up and it has a Configuration File.
It has Many K. Streak Sounds, From ("Unreal Tournament") and Other Games.
It Doesn‘t Have any Bugs, it‘s Entirely Tested by me Even With 32 Players, Rather Than Other Plugins.
You can Configure Everything, the Sounds Which Will be Precached, and all its Events and its Features.
It Supports all Games, Counter-Strike, Counter-Strike: Condition Zero, Day of Defeat, Half-Life, Team Fortress Classic,
The Specialists, Natural Selection, Sven Co-op, Ricochet, Deathmatch Classic, ...
There‘s no K. Streak Sounds Limit. You can set Unlimited Sounds. You can Also Remove Sounds From the File.
The Hattrick Feature Means the Best Player on the Actual Round.


Servers Running Advanced Quake Sounds
There Could be Many, but not all of Them Export Their Variables!



How to add a new K. Streak Sound

SOUND = {NUMBER} REQUIREDKILLS {KILLS} = {SOUND}
SOUND = {NUMBER} MESSAGE @ %s {MESSAGE}

Examples

SOUND = 1 REQUIREDKILLS 3 = AQS/triplekill.wav
SOUND = 1 MESSAGE @ %s made a TRIPLE KILL!

SOUND = 16 REQUIREDKILLS 13 = AQS/monster.wav
SOUND = 16 MESSAGE @ %s is a MONSTER!

SOUND = 5 REQUIREDKILLS 6 = AQS/massacre.wav
SOUND = 5 MESSAGE @ %s did a MASSACRE!


K. Streak Sounds

3 FragsTRIPLE KILL
5 FragsMULTI KILL
6 FragsRAMPAGE
7 FragsKILLING SPREE
8 FragsDOMINATING
9 FragsIMPRESSIVE
10 FragsUNSTOPPABLE
11 FragsOUTSTANDING
12 FragsMEGA KILL
13 FragsULTRA KILL
14 FragsEAGLE EYE
15 FragsOWNAGE
16 FragsCOMBO KING
17 FragsMANIAC
18 FragsLUDICROUS KILL
19 FragsBULLSEYE
20 FragsEXCELLENT
21 FragsPANCAKE
22 FragsHEAD HUNTER
23 FragsUNREAL
24 FragsASSASSIN
25 FragsWICKED SICK
26 FragsMASSACRE
27 FragsKILLING MACHINE
28 FragsMONSTER KILL
29 FragsHOLY SHIT
30 FragsG O D L I K E


Event Sounds

Head ShotHead Shot
SuicideYou‘re Funny
Grenade KillLaughs
Team KillTeam Killer
Knife KillHumiliating Defeat, Humiliation, Humiliating
First BloodFirst Blood
Round StartPickup Your Weapons and Fight, Play, Prepare to Fight, Prepare for Battle
Double KillDouble Kill
HattrickHattrick
The Last Man StandingYou are the Last man Standing, I am the one and Only
Flawless VictoryFlawless Victory
RevengePay Back, Vengeance, Retribution


Settings File

Spoiler

Credits

Arkshine (#7779) [AMX Mod X]
ConnorMcLeod (#18946) [AMX Mod X]

MeRcyLeZZ (#33273) [AMX Mod X - Zombie Plague]
jtp10181 (#929) [AMX Mod X - Ultimate Gore]
hleV (#26164) [AMX Mod X - Quake Sounds]

yokomo (#77115) [AMX Mod X, .WAV Sound Files, Ideas, ...]
fysiks (#30719) [AMX Mod X, Day of Defeat]

Pruna (#179450) [Ultimate Man Sound Pack - .WAV Sound Files]


Installation

Upload AQS.ini to /addons/amxmodx/configs/
Upload AQS.amxx to /addons/amxmodx/plugins/
Upload AQS folder to /sound/
Type AQS.amxx in /addons/amxmodx/configs/plugins.ini


hello! a query, does it work for amx 1.9? I'm new to the subject and I'm looking for this everywhere and the ones I got were from an earlier version and I'm still learning
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