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[L4D1] Bebop Addon


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Author
Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
Plugin ID:
7934
Plugin Version:
1.6
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
Servers with this Plugin:
6 
Plugin Description:
Fixing some glitches of original bebop
Old 01-28-2022 , 13:11   [L4D1] Bebop Addon
Reply With Quote #1

Description:
Lightweight alternative to MultiSlots (Coop only) in a form of Addon to original well-known bebop. Original code is almost untouched.

For the full description, see original topic.
Features:
  • Takeover bots (and move from spectators) with "E" (Use) key.
  • Hints with translation
  • When player joins the server he is auto-respawned only when there are no tanks on the field

Addon is well enough tested and should work perfectly if you use original bebop.
Settings (ConVars):
Nothing.
Commands:
PHP Code:
// join survivor team
sm_join 
Dependency:
- bebop [original] (included in archive)
- [L4D1 & L4D2] SM Respawn Improved
Compatibility:
- L4D1
- L4D2 is not tested / unknown / not planned
ChangeLog:
Spoiler


Donate
Donates are very appreciated and welcomed for further inspiration, make me happy, and make next updates came out more often:
- Patreon (Paypal)
- BitCoin
- Ю.Money
Attached Files
File Type: zip bebop_addon.zip (23.4 KB, 323 views)
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Last edited by Dragokas; 01-28-2022 at 13:14.
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KadabraZz
Senior Member
Join Date: May 2020
Old 03-07-2022 , 17:38   Re: [L4D1] Bebop Addon
Reply With Quote #2

First I would like to say that I really like the pepob plugin and I am happy to see this version. One question did you put something to kick the bot in case a client disconnects? I tested the plugin and noticed that some bots were alive even with +5 players.
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NoroHime
Veteran Member
Join Date: Aug 2016
Location: bed
Old 03-07-2022 , 17:43   Re: [L4D1] Bebop Addon
Reply With Quote #3

until this day, i still cant distinguish what difference between bebop and multislots
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Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
Old 03-08-2022 , 11:11   Re: [L4D1] Bebop Addon
Reply With Quote #4

KadabraZz, yeah, there is a such problem with not kicked bots.

NoroHime, different authors, code base, solutions and forks; as a result - different set of bugs

Bebop has a much more simple code and less functionality and (I hope) bugs as well.
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Last edited by Dragokas; 03-08-2022 at 11:14.
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Dominatez
Senior Member
Join Date: Oct 2009
Location: Birmingham, UK
Old 11-09-2022 , 13:57   Re: [L4D1] Bebop Addon
Reply With Quote #5

I didn't even know that you had re written this. You sir are an absolute gem. I used this for years until it stopped working with valve changing things, and moved to l4dtoolz which to be fair is actually not to bad.

For me, bebop was way simpler and didn't need a vdf etc like l4dtoolz does, and everything about it was simpler.

I am going to install this later, as i always say "Keep It Simple".
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 11-09-2022 , 14:15   Re: [L4D1] Bebop Addon
Reply With Quote #6

Quote:
Originally Posted by Dominatez View Post
I didn't even know that you had re written this. You sir are an absolute gem. I used this for years until it stopped working with valve changing things, and moved to l4dtoolz which to be fair is actually not to bad.

For me, bebop was way simpler and didn't need a vdf etc like l4dtoolz does, and everything about it was simpler.

I am going to install this later, as i always say "Keep It Simple".
l4dtoolz handles creating extra player slots, while bebop handles spawning extra bots. Both are completely different things.
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Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
Old 11-09-2022 , 14:28   Re: [L4D1] Bebop Addon
Reply With Quote #7

Dominatez, I didn't re-write anything. It's addon for bebop, extending a little bit its functionality and fixing some bugs. It's still require bebop installed.
Technically can be used with other bot managers too, if one has similar issues.
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Last edited by Dragokas; 11-09-2022 at 14:29.
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replay_84
Senior Member
Join Date: Jun 2021
Old 11-19-2022 , 14:32   Re: [L4D1] Bebop Addon
Reply With Quote #8

I see there is also a bebop.smx provided. Does it make sense to install it without the addon. (is it a fixed version of the original plugin?)
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Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
Old 11-19-2022 , 16:26   Re: [L4D1] Bebop Addon
Reply With Quote #9

Quote:
Originally Posted by Dragokas View Post
- bebop [original] (included in archive)
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replay_84
Senior Member
Join Date: Jun 2021
Old 11-27-2022 , 16:21   Re: [L4D1] Bebop Addon
Reply With Quote #10

Since I'm using this there is sometimes (actually quite often) a bot running with the players (8+ coop)
I didn't pay attention at first, because that happens mostly when players leave just before the mapchange. But now I see it even in first maps.

But I'm only using bebop_den3e.smx with the addon. I even don't remember why I used it over bebop.smx It's too many years ago.
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