public void OnPluginStart() { HookEvent("finale_start", Event_FinaleStart, EventHookMode_Post); }
// ------------------------------------------------------------------------ // Spawn extra medkits at the finale based on survivors on the team after the finale starts. // ------------------------------------------------------------------------ public void Event_FinaleStart(Event event, const char[] name, bool dontBroadcast) { if(FinaleExtraFirstAid.BoolValue) { int client = GetAnyAliveSurvivor(); int amount = GetSurvivorTeam() - 4;
Hi Harry, thanks for replying. Unfortunately I'm clueless when it come to scripting and coding an actual plugin.
I've tried comment out all the elements I don't need from one of his fork here but it produce tons of errors and warning when compiling, and every attempt to fix one warning another one pops up.
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Looking for some fun!
Last edited by thewintersoldier97; 01-27-2022 at 07:55.