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[L4D2]About m_humanSpectatorUserID and the multiplayer plugin


  
 
 
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sorallll
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Join Date: Oct 2018
Old 01-22-2022 , 15:52   Re: [L4D2]About m_humanSpectatorUserID and the multiplayer plugin
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But the player in the transition corresponding to the Bot is detected as true IsClientConnected and IsClientInGame detected as false, which will cause the Bot of some transition players to be taken over by others
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