//---------------------------------------------------------------------------------------------- //native sh_add_kill_xp(id, victim) public _sh_add_kill_xp() { new id = get_param(1) new victim = get_param(2) // Stupid check - but checking prevents crashes if ( id < 1 || id > gServersMaxPlayers || victim < 1 || victim > gServersMaxPlayers ) return new float: multiplier = str_to_float(fmt("%d.%02d", (gPlayerLevel[id] / 100) + 1, gPlayerLevel[id] % 100)) localAddXP(id,floatround(multiplier * gXPGiven[gPlayerLevel[victim]])) displayPowers(id, false) }