...there is event
Code:
01/15/2022 - 22:17:56: Server event "revive_success", Tick 13951:
01/15/2022 - 22:17:56: - "userid" = "3"
01/15/2022 - 22:17:56: - "subject" = "2"
01/15/2022 - 22:17:56: - "lastlife" = "0"
01/15/2022 - 22:17:56: - "ledge_hang" = "0"
or is there important reason to look/use "
offsets" ?
*edit
here previous post event
Code:
01/15/2022 - 22:17:49: Server event "player_incapacitated_start", Tick 13758:
01/15/2022 - 22:17:49: - "userid" = "2"
01/15/2022 - 22:17:49: - "attacker" = "0"
01/15/2022 - 22:17:49: - "attackerentid" = "163"
01/15/2022 - 22:17:49: - "weapon" = ""
01/15/2022 - 22:17:49: - "type" = "128"
01/15/2022 - 22:17:49: m_hActiveWeapon -1, WeaponSwitch 279, m_isIncapacitated 1
01/15/2022 - 22:17:49: m_hActiveWeapon 279, WeaponSwitch 279, m_isIncapacitated 1
01/15/2022 - 22:17:49: Server event "item_pickup", Tick 13758:
01/15/2022 - 22:17:49: - "userid" = "2"
01/15/2022 - 22:17:49: - "item" = "pistol"
01/15/2022 - 22:17:49: Server event "player_incapacitated", Tick 13758:
01/15/2022 - 22:17:49: - "userid" = "2"
01/15/2022 - 22:17:49: - "attacker" = "0"
01/15/2022 - 22:17:49: - "attackerentid" = "163"
01/15/2022 - 22:17:49: - "weapon" = ""
01/15/2022 - 22:17:49: - "type" = "128"
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