Greetings,
I have been using the "normal" method of creating arrays for example:
Code:
new some_array[33],
some_other_array[33][128];
And I read here that it's not really good for performance specially when it comes with looping, not sure tho.
lately I started using ArrayCreate, which works great on my end, but I'm lost in ideas using it in 3D arrays, for example: new some_array[32][64][128];
the only idea i think of is creating a normal array then using it inside an "Array:" example:
Code:
new some_array[64][128];
new Array:another_array;
another_array = ArrayCreate(32,1);
ArrayPushArray(another_array,some_array[ID])
untested but, is there another method? or a better one? thanks in advance.