Raised This Month: $ Target: $400
 0% 

Muzzle in rehlds not work.


  
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Author Message
krisztian2
Junior Member
Join Date: Feb 2019
Old 12-26-2021 , 15:37   Muzzle in rehlds not work.
Reply With Quote #1

Dear Scripters!

This plugin in rehlds engine not work. But in default engine this work.
What's the problem with this?
The entity is not equal with iEnt.
Code:
#include <amxmodx>
#include <engine>
#include <cstrike>
#include <fakemeta>
#include <hamsandwich>

#define PLUGIN_NAME                    "New MuzzleFlash"
#define PLUGIN_VERSION                "Alpha"
#define PLUGIN_AUTHOR                "WPMG Team"

// ?????? ? ??????
#define get_bit(%1,%2)        (%1 & (1 << (%2 & 31)))
#define set_bit(%1,%2)        %1 |= (1 << (%2 & 31))
#define reset_bit(%1,%2)    %1 &= ~(1 << (%2 & 31))

new g_bitsMuzzleFlash;

new g_iEntity;

new const spriteok[][] = {
{"sprites/Red/muzzleflash1.spr" },
};

public plugin_precache()
{
    register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR);
    
	for(new i=0;i< sizeof(spriteok);i++)
	{
    precache_model(spriteok[i]);
    }
    
}

public plugin_init()
{
    RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_ak47", "WEAPON__PrimaryAttack_Post", 1);
    RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m4a1", "WEAPON__PrimaryAttack_Post", 1);
    RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_awp", "WEAPON__PrimaryAttack_Post", 1);
    RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_deagle", "WEAPON__PrimaryAttack_Post", 1);
    
    register_forward(FM_AddToFullPack, "CPlayer__AddToFullPack_post", 1);
    
    register_forward(FM_CheckVisibility, "CEntity__CheckVisibility");
	g_iEntity = create_entity("info_target");
	
}

public CEntity__CheckVisibility(iEntity, pSet)
{
    if (iEntity != g_iEntity)
        return FMRES_IGNORED;
    
    forward_return(FMV_CELL, 1);
    
    return FMRES_SUPERCEDE;
}

public WEAPON__PrimaryAttack_Post(iEntity)
{
    new iPlayerID = get_pdata_cbase(iEntity, 41, 4);

    if(!cs_get_weapon_silen(iEntity)){
    set_bit(g_bitsMuzzleFlash, iPlayerID);
	}
	else{
	return;
	}
}

public CPlayer__AddToFullPack_post(esState, iE, iEnt, iHost, iHostFlags, iPlayer, pSet)
{
    if (iEnt != g_iEntity){ //The problem is different entity.
        return;
	}
    
    if (get_bit(g_bitsMuzzleFlash, iHost))
    {
        set_es(esState, ES_Frame, float(random_num(0, 2)));
            
        set_es(esState, ES_RenderMode, kRenderTransAdd);
        set_es(esState, ES_RenderAmt, 255.0);
        
        reset_bit(g_bitsMuzzleFlash, iHost);
    }
	new fgy[32];
	fgy[iHost] = get_user_weapon(iHost);
	if(fgy[iHost] == CSW_AK47 || fgy[iHost] == CSW_M4A1 || fgy[iHost] == CSW_AWP || fgy[iHost] == CSW_FAMAS || fgy[iHost] == CSW_M4A1){
    entity_set_model(g_iEntity, spriteok[0]);
	}
	entity_set_float(g_iEntity, EV_FL_scale, 0.2);
    entity_set_int(g_iEntity, EV_INT_rendermode, kRenderTransTexture);
    entity_set_float(g_iEntity, EV_FL_renderamt, 0.0);
    set_es(esState, ES_Skin, iHost);
    set_es(esState, ES_Body, 1);
    set_es(esState, ES_AimEnt, iHost);
    set_es(esState, ES_MoveType, MOVETYPE_FOLLOW);
}
krisztian2 is offline
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:38.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode