Quote:
Originally Posted by Psyk0tik
finale_start - when the finale starts.
finale_escape_start - when it's time to escape.
finale_vehicle_ready - when the rescue vehicle is ready to hold players in (boat has arrived or chopper has landed).
finale_vehicle_leaving - when the rescue vehicle is leaving (final outro scene before credits/stats crawl).
finale_rush - rushing event? not sure.
finale_radio_start - when the radio has been used initially.
finale_radio_damaged - not sure.
finale_win - when the survivors finish the campaign.
finale_vehicle_incoming - when the rescue vehicle is arriving.
finale_bridge_lowering - for the finale of the sacrifice, the passing, or the parish? not sure.
gauntlet_finale_start - not sure.
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Thanks, I'll try testing and see what happen.
For the gauntlet event, here what I got from the wiki page
Code:
Rather than having the player holdout in an enclosed arena, gauntlets force players to run to the end of the level, where the rescue vehicle is already waiting for them
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