Raised This Month: $ Target: $400
 0% 

Solved L4D2 Event


  
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
thewintersoldier97
Senior Member
Join Date: Aug 2021
Location: Vietnam
Old 12-22-2021 , 08:41   Re: L4D2 Event
Reply With Quote #3

Quote:
Originally Posted by Psyk0tik View Post
finale_start - when the finale starts.
finale_escape_start - when it's time to escape.
finale_vehicle_ready - when the rescue vehicle is ready to hold players in (boat has arrived or chopper has landed).
finale_vehicle_leaving - when the rescue vehicle is leaving (final outro scene before credits/stats crawl).
finale_rush - rushing event? not sure.
finale_radio_start - when the radio has been used initially.
finale_radio_damaged - not sure.
finale_win - when the survivors finish the campaign.
finale_vehicle_incoming - when the rescue vehicle is arriving.
finale_bridge_lowering - for the finale of the sacrifice, the passing, or the parish? not sure.
gauntlet_finale_start - not sure.
Thanks, I'll try testing and see what happen.
For the gauntlet event, here what I got from the wiki page
Code:
Rather than having the player holdout in an enclosed arena, gauntlets force players to run to the end of the level, where the rescue vehicle is already waiting for them
__________________

Looking for some fun!
thewintersoldier97 is offline
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:40.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode