Quote:
Originally Posted by Natsheh
So you want to show people who are in the same team to each other?
You can create a global players variable that holds player team id
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Yes, I store players in teamOne and teamTwo that are sorted by frags and then I use it to make a pair.
Quote:
Originally Posted by CrazY.
What is wrong with the code you provided?
You shouldn't do any loop or anything expensive in addToFullPack.
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My goal is to make each player got his own opponent and the rest is non-solid; transparent for them.
I use SOLID_NOT to prevent colliding and set render mode to make them transparent then I use SOLID_SLIDEBOX to activate collision for that pair but it applies to everyone not for the pair like in render mode so everyone is stuck and able to kill everyone
So I've stuck here.