I'm getting an
[ENGINE] Invalid entity 42 error. Specifically, here:
PHP Code:
entity_set_string(entCorpse, EV_SZ_classname, "brutalcs_corpse");
// And anywhere entCorpse is being used as a pointer to the entity within the engine funcs.
My goal is spawning an entity and playing an animation to the end upon spawn. The corpse was an example. Did you mean that monster_scientist_dead is supposed to be used instead of info_target for the animations to properly work?