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MODELINDEX doesn't work properly in my ZPA 1.6.1 server


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Celena Luna
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Join Date: Aug 2013
Location: Nagazora
Old 12-14-2021 , 00:05   Re: MODELINDEX doesn't work properly in my ZPA 1.6.1 server
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Originally Posted by GlobalPlague View Post
I use "zombie_source.mdl", the classic ZP model, for the Assassin in my server. However, the MODELINDEX still doesn't work. See my first post to see what problem I have with hitboxes of Assassin, even when the model of Assassin is the default ZP model.
Like I said Because the "zombie_source.mdl" model does not have hitbox info declare where is the head, arm, leg,... ;all part of the model are count as "body" so it will all does the same amount of damage.
If you turn modelindex on with "zombie_source.mdl" model, you can't even headshot it

I found a site that have a model that "fix" it but the it seem like the file does not available anymore
https://en.ds-servers.com/skins/cs/o...mdl-fixed.html
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Last edited by Celena Luna; 12-14-2021 at 00:08.
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GlobalPlague
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Join Date: Feb 2016
Location: Pluto
Old 12-14-2021 , 16:15   Re: MODELINDEX doesn't work properly in my ZPA 1.6.1 server
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Originally Posted by Celena Luna View Post
Like I said Because the "zombie_source.mdl" model does not have hitbox info declare where is the head, arm, leg,... ;all part of the model are count as "body" so it will all does the same amount of damage.
If you turn modelindex on with "zombie_source.mdl" model, you can't even headshot it

I found a site that have a model that "fix" it but the it seem like the file does not available anymore
https://en.ds-servers.com/skins/cs/o...mdl-fixed.html
Wow! Thank you a lot for explaining this to me. I wasted tons of time trying to edit the MODELINDEX code, believing the code itself had bugs. I never got results from my edits, because the bugs I was trying to remove never existed. The problems are not coming from the MODELINDEX code, but from the models I'm using. I didn't know that.

I changed the models with other models with correct hit-boxes, and now the MODELINDEX option works perfectly for Nemesis and Assassin, too.

If it wasn't you to tell me the problems are coming from the models, not from the code, who knows how much more time I would spend trying to find and fix bugs that do not actually exist.

Thank you a lot!
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