it is aligned with where the bullet will go, not the crosshair placement because the game is not designed to play in 3D in the first place
You could hide the crosshair only though
Spoiler
PHP Code:
#include <amxmodx> #include <hamsandwich> #define CROSSH_OFF (1<<6) #define CROSSH_ON (1>>6) new g_Crosshair new g_HideCroshair public plugin_init () { register_plugin ( "No crosshair for zombies" , "1.0" , "tempo" ) RegisterHam ( Ham_Spawn , "player" , "fw_PlayerSpawn_Post" , 1 ) g_HideCroshair = get_user_msgid ( "HideWeapon" ) } public fw_PlayerSpawn_Post ( id ) { g_Crosshair = 0 no_cross ( id ) } stock no_cross ( id ) { message_begin ( MSG_ONE_UNRELIABLE , g_HideCroshair , _ , id ) write_byte ( g_Crosshair ? CROSSH_OFF : CROSSH_ON ) message_end () }
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