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SetViewEntityBody 2


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SoulWeaver16
Senior Member
Join Date: May 2021
Location: Uruguay
Old 11-05-2021 , 13:27   Re: SetViewEntityBody 2
Reply With Quote #1

Quote:
Originally Posted by Celena Luna View Post
It is possible with this plugin with some edit (I tried and it work) but unless you only want it for normal weapon only, I wouldn't recommend using this plugin since it WILL break a lot of weapon plugins, specially those write by Dias.
You need to learn how to make the weapon and have to edit a lot to make it work again.

CS Xtreme used NST Weapon system which is super old at this point and a lot have changed in the core of CS 1.6 so that way will bug on newer CS version.

P/S: NST doesn't use joinclass 1-5 to change hand/model, they just change after player spawn.
I see, it is still a great job, my intention was to compile the v_ models with several skins and instead of changing hands, change the skin
At the time I got to compile several skins in a single model
The problem is that I did not know how to make the plugin detect each skin to match it to a number
Code:
[name]Terror[model]terror[team]1[hand]0
[name]Leet[model]leet[team]1[hand]1
[name]Arctic[model]arctic[team]1[hand]2
[name]Guerilla[model]guerilla[team]1[hand]0
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WesT_007
New Member
Join Date: Jun 2022
Location: Brazil
Old 06-05-2022 , 14:38   Re: SetViewEntityBody 2
Reply With Quote #2

Hi! This plugin still work on recents AMX versions? I installed it on AMX 1.9 and it only shows the weapons that are in the models/weapons folder but it doesn't change the bodygroups
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