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FF2 Spookmaster's (AKA Lord Homicide's) New Freaks + Abilities


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Naydef
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Join Date: Dec 2015
Location: Doom Town, Nevada
Old 10-30-2021 , 07:27   Re: Spookmaster's (AKA Lord Homicide's) New Freaks + Abilities
Reply With Quote #11

Quote:
Originally Posted by Tim q View Post
Where can i find it to download?
It's better to generate one, most maps don't come with NAV file.
Just type nav_generate on the chosen map and wait for the process. Generally you don't want to do that manually for every map.

There is an auto nav generator plugin, however I remember it was unreliable and would generate nav files every time.
There's a user who modified the plugin for TF2, give it a try.
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Tim q
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Join Date: Aug 2020
Old 10-30-2021 , 09:03   Re: Spookmaster's (AKA Lord Homicide's) New Freaks + Abilities
Reply With Quote #12

Thx bro
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Tim q
Senior Member
Join Date: Aug 2020
Old 11-04-2021 , 12:15   Re: Spookmaster's (AKA Lord Homicide's) New Freaks + Abilities
Reply With Quote #13

Btw what music was used to do boner_ragemode2 sound? Somebody knows?
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doroemon
Senior Member
Join Date: Dec 2009
Location: TF2 AFK Server
Old 11-04-2021 , 14:50   Re: Spookmaster's (AKA Lord Homicide's) New Freaks + Abilities
Reply With Quote #14

Quote:
Originally Posted by Tim q View Post
Btw what music was used to do boner_ragemode2 sound? Somebody knows?
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GANGST
Member
Join Date: Oct 2019
Old 11-05-2021 , 08:34   Re: Spookmaster's (AKA Lord Homicide's) New Freaks + Abilities
Reply With Quote #15

Hey Spook GANGST here you may remember me as I was trying to get you to join SG Gaming FF2 server to play that version of Orbital Sniper. (lul) I have a quick question, is it okay if I utilize the "special_revivemarkers" rage and "special_reanimation" subplugin (the code located on your supreme spookmaster bones download file) for my "Bonk Duo" FF2 boss? I recently did some testing and found that the "special_revivemarkers" is working far better for those 2 versus the normal revive markers (Especially with how I have their abilities set up.) Just let me know whenever you can
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Tim q
Senior Member
Join Date: Aug 2020
Old 11-05-2021 , 18:54   Re: Spookmaster's (AKA Lord Homicide's) New Freaks + Abilities
Reply With Quote #16

There is no music of this ability :d only themes dont you see?
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liketask
Junior Member
Join Date: Oct 2017
Location: Vsh_Pumpkin_Fort_V2
Old 02-11-2024 , 19:25   Re: Spookmaster's (AKA Lord Homicide's) New Freaks + Abilities
Reply With Quote #17

The "Better later than never" moment.
One of my players, while playing as Gambler, accidentally discovered that you can use CHAOS DICE even if you don't have enough cash. During the check, I found that the reason for this is the cooldown argument is used as the price (skillCost) of CHAOS DICE in the Gambler's subplugin. (arg47 is used instead of arg46)
Below is the source code of subplugin with a correctly specified argument.
Attached Files
File Type: sp Get Plugin or Get Source (ff2_gamblerv2.sp - 18 views - 103.4 KB)
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