Raised This Month: $ Target: $400
 0% 

How to fix the bug that makes any weapon to influence the damage done by the jetpack?


  
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Author Message
GlobalPlague
Senior Member
Join Date: Feb 2016
Location: Pluto
Old 10-27-2021 , 18:11   How to fix the bug that makes any weapon to influence the damage done by the jetpack?
Reply With Quote #1

Hello. There is a bug that allows any weapon, added as an extra item, to influence damage done by the jetpack's rocket.

It doesn't matter what weapon you use, the jetpack's rocket damage will be influenced immediately when you switch from jetpack to weapon, after you launch the jetpack's rocket.

I will give an example with jetpack and golden AK-47.

This is the code of the jetpack plugin i use:

Code:
/*
---------------------------------------------------------
   #  #  #    #===    ###    ##    #
  #    ##     #===   #      #  #    #
   #   #      #===    ###    ##    #
---------------------------------------------------------
[ZP] Extra Item: Jetpack + Bazooka 1.2

Plugin made by <VeCo>
Special thanks to:
 - truex_88: for finding the bugs fixed in version 1.2.

---------------------------------------------------------
If you modify the code, please DO NOT change the author!
---------------------------------------------------------
Contacts:
e-mail: [email protected]
skype: veco_kn
---------------------------------------------------------
Changes log:
 -> v 1.0 = First release!
 -> v 1.1 = Now, the bazooka can break func_breakable
	    entities.
	    Fixed bug with the knife model.
 -> v 1.2 = Fixed sound getting louder while flying.
			Fixed rocket exploding on trigger entities.
---------------------------------------------------------
Don't forget to visit http://www.amxmodxbg.org :)
---------------------------------------------------------
*/

#include <amxmodx>
#include <amxmisc>
#include <hamsandwich>
#include <engine>
#include <cstrike>
#include <zombieplague>

new sprite_explosion,sprite_beamcylinder, jp_itemid,
cvar_cost,cvar_damage,cvar_speed,cvar_reload_time,cvar_radius,
cvar_start_energy,cvar_remove_energy,cvar_heal_energy,cvar_heal_time,cvar_zvelocity,cvar_aimvelocity,
cvar_can_drop,cvar_one_round,
maxplayers,hudsync, has_jetpack[33],can_shoot[33],energy[33], Float:last_sndplay[33]
public plugin_precache()
{
	precache_model("models/v_egon.mdl")
	precache_model("models/p_egon.mdl")
	precache_model("models/w_egon.mdl")
	
	precache_model("models/rpgrocket.mdl")
	
	sprite_explosion = precache_model("sprites/zerogxplode.spr")
	sprite_beamcylinder = precache_model("sprites/white.spr")
	
	precache_sound("weapons/rocketfire1.wav")
	precache_sound("common/bodydrop2.wav")
	precache_sound("items/gunpickup2.wav")
	precache_sound("jetpack.wav")
}

public plugin_init() {
	register_plugin("[ZP] Extra Item: Jetpack + Bazooka", "1.2", "<VeCo>")
	
	cvar_cost = register_cvar("vecjp_cost","35")
	cvar_speed = register_cvar("vecjp_rocket_speed","800")
	cvar_damage = register_cvar("vecjp_damage","80000")
	cvar_reload_time = register_cvar("vecjp_reload_time","6.0")
	cvar_radius = register_cvar("vecjp_radius","250")
	cvar_start_energy = register_cvar("vecjp_start_energy","250")
	cvar_remove_energy = register_cvar("vecjp_remove_energy","1")
	cvar_heal_energy = register_cvar("vecjp_heal_energy","10")
	cvar_heal_time = register_cvar("vecjp_heal_time","1.0")
	cvar_zvelocity = register_cvar("vecjp_zvelocity","300")
	cvar_aimvelocity = register_cvar("vecjp_aimvelocity","300")
	cvar_can_drop = register_cvar("vecjp_can_drop","1")
	cvar_one_round = register_cvar("vecjp_one_round","0")
	
	jp_itemid = zp_register_extra_item("Jetpack + bazooka",get_pcvar_num(cvar_cost),ZP_TEAM_HUMAN)
	
	register_clcmd("drop","drop_jetpack")
	
	RegisterHam(Ham_Weapon_SecondaryAttack,"weapon_knife","shoot_jetpack")
	RegisterHam(Ham_Player_Jump,"player","fly_jetpack")
	
	register_touch("weapon_jetpack","player","get_jetpack")
	register_touch("","info_jetpack_rocket","touch_jetpack")
	
	register_event("DeathMsg","hook_death","a")
	register_event("CurWeapon","event_curweapon","be","1=1","2=29")
	
	register_logevent("round_end",2,"1=Round_End")
	
	maxplayers = get_maxplayers()
	hudsync = CreateHudSyncObj()
}

public zp_extra_item_selected(id,itemid)
{
	if(itemid != jp_itemid) return
	
	if(has_jetpack[id])
	{
		client_print(id,print_chat,"[VECJP] You have already own a jetpack.")
		return
	}
	
	has_jetpack[id] = true
	can_shoot[id] = true
	energy[id] = get_pcvar_num(cvar_start_energy)
	
	emit_sound(id,CHAN_AUTO,"items/gunpickup2.wav",VOL_NORM,ATTN_NORM,0,PITCH_NORM)
	
	client_cmd(id,"weapon_knife")
	
	entity_set_string(id,EV_SZ_viewmodel,"models/v_egon.mdl")
	entity_set_string(id,EV_SZ_weaponmodel,"models/p_egon.mdl")
	
	set_task(get_pcvar_float(cvar_heal_time),"action_heal_user_jetpack",id)
}

public drop_jetpack(id) if(get_pcvar_num(cvar_can_drop) && get_user_weapon(id) == CSW_KNIFE && has_jetpack[id]) action_drop_user_jetpack(id)

public shoot_jetpack(ent)
{
	new id = entity_get_edict(ent,EV_ENT_owner)
	if(!has_jetpack[id]) return HAM_IGNORED
	
	if(!can_shoot[id])
	{
		client_print(id,print_center,"[VECJP] You can't shoot with the jetpack right now. Please wait...")
		return HAM_IGNORED
	}
	
	action_shoot_user_jetpack(id)
	
	return HAM_IGNORED
}

public fly_jetpack(id)
{
	if(!has_jetpack[id]) return HAM_IGNORED
	
	if(!energy[id])
	{
		client_print(id,print_center,"[VECJP] You don't have enough energy to fly.")
		return HAM_IGNORED
	}
	
	if(get_user_button(id) & IN_DUCK) action_fly_user_jetpack(id)
	
	return HAM_IGNORED
}

public action_heal_user_jetpack(id)
{
	if(!is_user_connected(id) || !has_jetpack[id]) return
	
	if(zp_get_user_zombie(id) || zp_get_user_nemesis(id))
	{
		action_remove_user_jetpack(id)
		return
	}
	
	if(entity_get_int(id,EV_INT_flags) & FL_INWATER)
	{
		message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
		write_byte(TE_KILLBEAM)
		write_short(id)
		message_end()
	}
	
	if(entity_get_int(id,EV_INT_flags) & FL_ONGROUND)
	{
		message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
		write_byte(TE_KILLBEAM)
		write_short(id)
		message_end()
		
		if(energy[id] < get_pcvar_num(cvar_start_energy))
		{
			energy[id] += get_pcvar_num(cvar_heal_energy)
			if(energy[id] > get_pcvar_num(cvar_start_energy)) energy[id] = get_pcvar_num(cvar_start_energy)
			
			set_hudmessage(255, 0, 0, -1.0, 0.29, 0, 6.0, 1.0, 0.1, 0.2, -1)
			ShowSyncHudMsg(id,hudsync,"Jetpack Energy: [%i / %i]",energy[id],get_pcvar_num(cvar_start_energy))
		}
	}
	
	set_task(get_pcvar_float(cvar_heal_time),"action_heal_user_jetpack",id)
}

public action_drop_user_jetpack(id)
{
	remove_task(id)
	
	has_jetpack[id] = false
	can_shoot[id] = false
	
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
	write_byte(TE_KILLBEAM)
	write_short(id)
	message_end()
	
	emit_sound(id,CHAN_AUTO,"common/bodydrop2.wav",VOL_NORM,ATTN_NORM,0,PITCH_NORM)
	
	new ent = create_entity("info_target")
	if(ent)
	{
		new Float:origin[3],Float:velocity[3]
		
		entity_get_vector(id,EV_VEC_origin,origin)
		velocity_by_aim(id,60,velocity)
		
		origin[0] += velocity[0]

		origin[1] += velocity[1]
		
		entity_set_string(ent,EV_SZ_classname,"weapon_jetpack")
		entity_set_model(ent,"models/w_egon.mdl")
		
		entity_set_int(ent,EV_INT_solid,SOLID_TRIGGER)
		entity_set_int(ent,EV_INT_movetype,MOVETYPE_TOSS)
		
		entity_set_int(ent,EV_INT_iuser1,energy[id])
		
		entity_set_float(ent,EV_FL_gravity,1.0)
		
		entity_set_origin(ent,origin)
	}
	
	energy[id] = 0
}

public action_shoot_user_jetpack(id)
{
	can_shoot[id] = false
	
	emit_sound(id,CHAN_AUTO,"weapons/rocketfire1.wav",VOL_NORM,ATTN_NORM,0,PITCH_NORM)
	
	new ent = create_entity("info_target")
	if(ent)
	{
		new Float:origin[3],Float:velocity[3],Float:angles[3]
		
		entity_get_vector(id,EV_VEC_origin,origin)
		velocity_by_aim(id,60,velocity)
		
		origin[0] += velocity[0]
		origin[1] += velocity[1]
		
		velocity[0] = 0.0
		velocity[1] = 0.0
		
		velocity_by_aim(id,get_pcvar_num(cvar_speed),velocity)
		
		entity_set_string(ent,EV_SZ_classname,"info_jetpack_rocket")
		entity_set_model(ent,"models/rpgrocket.mdl")
		
		entity_set_int(ent,EV_INT_solid,SOLID_BBOX)
		entity_set_int(ent,EV_INT_movetype,MOVETYPE_FLY)
		
		entity_set_size(ent,Float:{-0.5,-0.5,-0.5},Float:{0.5,0.5,0.5})
		
		entity_set_vector(ent,EV_VEC_velocity,velocity)
		
		vector_to_angle(velocity,angles)
		entity_set_vector(ent,EV_VEC_angles,angles)
		
		entity_set_edict(ent,EV_ENT_owner,id)
		
		entity_set_int(ent,EV_INT_effects,entity_get_int(ent,EV_INT_effects) | EF_LIGHT)
		
		entity_set_origin(ent,origin)
		
		message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
		write_byte(TE_BEAMFOLLOW)
		write_short(ent)
		write_short(sprite_beamcylinder)
		write_byte(30)
		write_byte(5)
		write_byte(255)
		write_byte(255)
		write_byte(255)
		write_byte(140)
		message_end()
	}
	
	set_task(get_pcvar_float(cvar_reload_time),"action_reload_user_jetpack",id)
}

public action_fly_user_jetpack(id)
{
	new Float:velocity[3]
	velocity_by_aim(id,get_pcvar_num(cvar_aimvelocity),velocity)
	velocity[2] += float(get_pcvar_num(cvar_zvelocity))
	entity_set_vector(id,EV_VEC_velocity,velocity)
	
	energy[id] -= get_pcvar_num(cvar_remove_energy)
	if(energy[id] < 1) energy[id] = 0
	
	set_hudmessage(255, 0, 0, -1.0, 0.29, 0, 6.0, 1.0, 0.1, 0.2, -1)
	ShowSyncHudMsg(id,hudsync,"Jetpack Energy: [%i / %i]",energy[id],get_pcvar_num(cvar_start_energy))
	
	if((get_gametime() - last_sndplay[id]) > 1.0)
	{
		emit_sound(id,CHAN_AUTO,"jetpack.wav",VOL_NORM,ATTN_NORM,0,PITCH_NORM)
		last_sndplay[id] = get_gametime()
	}
	
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
	write_byte(TE_KILLBEAM)
	write_short(id)
	message_end()
	
	if(entity_get_int(id,EV_INT_flags) & FL_INWATER) return
	
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
	write_byte(TE_BEAMFOLLOW)
	write_short(id)
	write_short(sprite_beamcylinder)
	write_byte(25)
	write_byte(10)
	write_byte(255)
	write_byte(255)
	write_byte(255)
	write_byte(175)
	message_end()
}

public action_reload_user_jetpack(id)
{
	if(!is_user_connected(id) || !has_jetpack[id]) return
	can_shoot[id] = true
	
	client_print(id,print_center,"[VECJP] Your jetpack has been reloaded. Now you can shoot again!")
}

public get_jetpack(ent,id)
{
	if(has_jetpack[id] || zp_get_user_zombie(id) || zp_get_user_nemesis(id)) return
	
	remove_task(id)
	
	has_jetpack[id] = true
	can_shoot[id] = false
	energy[id] = entity_get_int(ent,EV_INT_iuser1)
	
	emit_sound(id,CHAN_AUTO,"items/gunpickup2.wav",VOL_NORM,ATTN_NORM,0,PITCH_NORM)
	
	client_cmd(id,"weapon_knife")
	
	entity_set_string(id,EV_SZ_viewmodel,"models/v_egon.mdl")
	entity_set_string(id,EV_SZ_weaponmodel,"models/p_egon.mdl")
	
	set_task(get_pcvar_float(cvar_reload_time),"action_reload_user_jetpack",id)
	set_task(get_pcvar_float(cvar_heal_time),"action_heal_user_jetpack",id)
	
	remove_entity(ent)
}

public touch_jetpack(world,ent)
{
	if(!is_valid_ent(ent) || (is_valid_ent(world) && entity_get_int(world,EV_INT_solid) == SOLID_TRIGGER)) return
	
	new Float:origin[3], origin_int[3], owner = entity_get_edict(ent,EV_ENT_owner)
	entity_get_vector(ent,EV_VEC_origin,origin)
	
	FVecIVec(origin,origin_int)
	
	new id = -1
	while((id = find_ent_in_sphere(id,origin,float(get_pcvar_num(cvar_radius)))) != 0)
	{
		if(!is_user_connected(owner)) break
		
		if(1 <= id <= maxplayers)
		{
			if(!zp_get_user_zombie(id) && !zp_get_user_nemesis(id)) continue
			ExecuteHamB(Ham_TakeDamage,id, owner,owner, float(get_pcvar_num(cvar_damage)), DMG_ALWAYSGIB)
		} else {
			if(!is_valid_ent(id)) continue
			
			new classname[15]
			entity_get_string(id,EV_SZ_classname,classname,14)
			
			if(!equal(classname,"func_breakable")) continue
			
			ExecuteHamB(Ham_TakeDamage,id, owner,owner, float(get_pcvar_num(cvar_damage)), DMG_ALWAYSGIB)
		}
	}
	
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY,origin_int)
	write_byte(TE_EXPLOSION)
	write_coord(origin_int[0])
	write_coord(origin_int[1])
	write_coord(origin_int[2])
	write_short(sprite_explosion)
	write_byte(floatround(get_pcvar_num(cvar_radius) * 0.5))
	write_byte(10)
	write_byte(0)
	message_end()
	
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY,origin_int)
	write_byte(TE_DLIGHT)
	write_coord(origin_int[0])
	write_coord(origin_int[1])
	write_coord(origin_int[2])
	write_byte(floatround(get_pcvar_num(cvar_radius) * 0.25))
	write_byte(200)
	write_byte(145)
	write_byte(0)
	write_byte(16)
	write_byte(32)
	message_end()
	
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY,origin_int)
	write_byte(TE_BEAMCYLINDER)
	write_coord(origin_int[0])
	write_coord(origin_int[1])
	write_coord(origin_int[2])
	write_coord(origin_int[0])
	write_coord(origin_int[1])
	write_coord(origin_int[2] + get_pcvar_num(cvar_radius))
	write_short(sprite_beamcylinder)
	write_byte(0)
	write_byte(0)
	write_byte(10)
	write_byte(50)
	write_byte(0)
	write_byte(255)
	write_byte(255)
	write_byte(255)
	write_byte(160)
	write_byte(0)
	message_end()
	
	remove_entity(ent)
}

public hook_death()
{
	new id = read_data(2)
	action_remove_user_jetpack(id)
}

public action_remove_user_jetpack(id)
{
	if(get_pcvar_num(cvar_can_drop))
	{
		if(has_jetpack[id] && get_user_weapon(id) == CSW_KNIFE) action_drop_user_jetpack(id)
		
		has_jetpack[id] = false
		can_shoot[id] = false
		energy[id] = 0
		
		message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
		write_byte(TE_KILLBEAM)
		write_short(id)
		message_end()
	} else {
		has_jetpack[id] = false
		can_shoot[id] = false
		energy[id] = 0
	}
}

public event_curweapon(id)
{
	if(has_jetpack[id] && !zp_get_user_zombie(id))
	{
		entity_set_string(id,EV_SZ_viewmodel,"models/v_egon.mdl")
		entity_set_string(id,EV_SZ_weaponmodel,"models/p_egon.mdl")
	}
}

public round_end()
{
	remove_entity_name("weapon_jetpack")
	
	if(get_pcvar_num(cvar_one_round))
	{
		for(new i=1;i<maxplayers;i++)
		{
			if(is_user_connected(i))
			{
				has_jetpack[i] = false
				can_shoot[i] = false
				energy[i] = 0
			}
		}
	}
}

public client_connect(id) has_jetpack[id] = false
public client_disconnect(id) has_jetpack[id] = false
This is the code of the golden AK-47 plugin i use:

Code:
/*
[ZP] Extra Item: Golden Ak 47
Team: Humans

Description: This plugin adds a new weapon for Human Teams.
Weapon Cost: 30

Features:
- This weapon do more damage
- This weapon has zoom
- Launch Lasers
- This weapon has unlimited bullets

Credits:

KaOs - For his Dual MP5 mod

Cvars:


- zp_goldenak_dmg_multiplier <5> - Damage Multiplier for Golden Ak 47
- zp_goldenak_gold_bullets <1|0> - Golden bullets effect ?
- zp_goldenak_custom_model <1|0> - Golden ak Custom Model
- zp_goldenak_unlimited_clip <1|0> - Golden ak Unlimited Clip 

*/



#include <amxmodx>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <cstrike>
#include <zombieplague>

#define is_valid_player(%1) (1 <= %1 <= 32)

new AK_V_MODEL[64] = "models/zombie_plague/v_golden_ak47.mdl"
new AK_P_MODEL[64] = "models/zombie_plague/p_golden_ak47.mdl"

/* Pcvars */
new cvar_dmgmultiplier, cvar_goldbullets,  cvar_custommodel, cvar_uclip

// Item ID
new g_itemid

new bool:g_HasAk[33]

new g_hasZoom[ 33 ]
new bullets[ 33 ]

// Sprite
new m_spriteTexture

const Wep_ak47 = ((1<<CSW_AK47))

public plugin_init()
{
	
	/* CVARS */
	cvar_dmgmultiplier = register_cvar("zp_goldenak_dmg_multiplier", "15")
	cvar_custommodel = register_cvar("zp_goldenak_custom_model", "1")
	cvar_goldbullets = register_cvar("zp_goldenak_gold_bullets", "0")
	cvar_uclip = register_cvar("zp_goldenak_unlimited_clip", "1")
	
	// Register The Plugin
	register_plugin("[ZP] Extra: Golden Ak 47", "1.1", "AlejandroSk")
	// Register Zombie Plague extra item
	g_itemid = zp_register_extra_item("Golden Ak 47", 30, ZP_TEAM_HUMAN)
	// Death Msg
	register_event("DeathMsg", "Death", "a")
	// Weapon Pick Up
	register_event("WeapPickup","checkModel","b","1=19")
	// Current Weapon Event
	register_event("CurWeapon","checkWeapon","be","1=1")
	register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")
	// Ham TakeDamage
	RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
	register_forward( FM_CmdStart, "fw_CmdStart" )
	RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
	
}

public client_connect(id)
{
	g_HasAk[id] = false
}

public client_disconnect(id)
{
	g_HasAk[id] = false
}

public Death()
{
	g_HasAk[read_data(2)] = false
}

public fwHamPlayerSpawnPost(id)
{
	g_HasAk[id] = false
}

public plugin_precache()
{
	precache_model(AK_V_MODEL)
	precache_model(AK_P_MODEL)
	m_spriteTexture = precache_model("sprites/dot.spr")
	precache_sound("weapons/zoom.wav")
}

public zp_user_infected_post(id)
{
	if (zp_get_user_zombie(id))
	{
		g_HasAk[id] = false
	}
}

public checkModel(id)
{
	if ( zp_get_user_zombie(id) )
		return PLUGIN_HANDLED
	
	new szWeapID = read_data(2)
	
	if ( szWeapID == CSW_AK47 && g_HasAk[id] == true && get_pcvar_num(cvar_custommodel) )
	{
		set_pev(id, pev_viewmodel2, AK_V_MODEL)
		set_pev(id, pev_weaponmodel2, AK_P_MODEL)
	}
	return PLUGIN_HANDLED
}

public checkWeapon(id)
{
	new plrClip, plrAmmo, plrWeap[32]
	new plrWeapId
	
	plrWeapId = get_user_weapon(id, plrClip , plrAmmo)
	
	if (plrWeapId == CSW_AK47 && g_HasAk[id])
	{
		checkModel(id)
	}
	else 
	{
		return PLUGIN_CONTINUE
	}
	
	if (plrClip == 0 && get_pcvar_num(cvar_uclip))
	{
		// If the user is out of ammo..
		get_weaponname(plrWeapId, plrWeap, 31)
		// Get the name of their weapon
		give_item(id, plrWeap)
		engclient_cmd(id, plrWeap) 
		engclient_cmd(id, plrWeap)
		engclient_cmd(id, plrWeap)
	}
	return PLUGIN_HANDLED
}



public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
    if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_AK47 && g_HasAk[attacker] )
    {
        SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
    }
}

public fw_CmdStart( id, uc_handle, seed )
{
	if( !is_user_alive( id ) ) 
		return PLUGIN_HANDLED
	
	if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )
	{
		new szClip, szAmmo
		new szWeapID = get_user_weapon( id, szClip, szAmmo )
		
		if( szWeapID == CSW_AK47 && g_HasAk[id] == true && !g_hasZoom[id] == true)
		{
			g_hasZoom[id] = true
			cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 )
			emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )
		}
		
		else if ( szWeapID == CSW_AK47 && g_HasAk[id] == true && g_hasZoom[id])
		{
			g_hasZoom[ id ] = false
			cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
			
		}
		
	}
	return PLUGIN_HANDLED
}


public make_tracer(id)
{
	if (get_pcvar_num(cvar_goldbullets))
	{
		new clip,ammo
		new wpnid = get_user_weapon(id,clip,ammo)
		new pteam[16]
		
		get_user_team(id, pteam, 15)
		
		if ((bullets[id] > clip) && (wpnid == CSW_AK47) && g_HasAk[id]) 
		{
			new vec1[3], vec2[3]
			get_user_origin(id, vec1, 1) // origin; your camera point.
			get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)
			
			
			//BEAMENTPOINTS
			message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
			write_byte (0)     //TE_BEAMENTPOINTS 0
			write_coord(vec1[0])
			write_coord(vec1[1])
			write_coord(vec1[2])
			write_coord(vec2[0])
			write_coord(vec2[1])
			write_coord(vec2[2])
			write_short( m_spriteTexture )
			write_byte(1) // framestart
			write_byte(5) // framerate
			write_byte(2) // life
			write_byte(10) // width
			write_byte(0) // noise
			write_byte( 255 )     // r, g, b
			write_byte( 215 )       // r, g, b
			write_byte( 0 )       // r, g, b
			write_byte(200) // brightness
			write_byte(150) // speed
			message_end()
		}
	
		bullets[id] = clip
	}
	
}

public zp_extra_item_selected(player, itemid)
{
	if ( itemid == g_itemid )
	{
		if ( user_has_weapon(player, CSW_AK47) )
		{
			drop_prim(player)
		}
		
		give_item(player, "weapon_ak47")
		client_print(player, print_chat, "[ZP] You bought Golden Ak - 47")
		g_HasAk[player] = true;
	}
}

stock drop_prim(id) 
{
	new weapons[32], num
	get_user_weapons(id, weapons, num)
	for (new i = 0; i < num; i++) {
		if (Wep_ak47 & (1<<weapons[i])) 
		{
			static wname[32]
			get_weaponname(weapons[i], wname, sizeof wname - 1)
			engclient_cmd(id, "drop", wname)
		}
	}
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1034\\ f0\\ fs16 \n\\ par }
*/
The damage of the jetpack's rocket i set at 80000
Code:
cvar_damage = register_cvar("vecjp_damage","80000")
The damage multiplier of the golden AK-47 is set at 15
Code:
cvar_dmgmultiplier = register_cvar("zp_goldenak_dmg_multiplier", "15")
If you launch the jetpack rocket toward a zombie, you will deal 80000 damage, when the rocket explodes and affects the zombie.

If you launch the jetpack rocket toward a zombie, but then you switch to golden AK-47 BEFORE the rocket hits the zombie, you will deal 2100000 damage, when the rocket explodes and affects the zombie.

The 2100000 damage will be done by the jetpack rocket, because the rocket's damage will be influenced by the golden AK-47's damage multiplier.

So, how to fix this bug? There are other weapons that influence the jetpack rocket's damage, but i don't know how to fix this bug. However, if someone explain me how to fix this bug for golden AK-47, i will understand how to fix this bug for other weapons, too.

Thanks.

Last edited by GlobalPlague; 10-27-2021 at 18:35. Reason: mistake
GlobalPlague is offline
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:38.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode