Quote:
Originally Posted by DJEarthQuake
Other notes:
Also calling twice per round like that will do it too on a new map with bots especially when the round restarts again on player join if that option is set on PODbot for instance. Call only on round end. Hud message only needs set on 1 line in that function.
You were counting on round begin and end that's 2x per.
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Where in his code do you see it "calling twice per round" and "counting on round begin and end"?
I never expected a round to be less than 12 seconds so if there is something that would cause a round being and round in all within 12 seconds, then that could explain the multiple messages. If this is truly the case, then some extra code will likely be needed to properly tell this code when it's valid to count rounds and show messages.
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