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Solved Block MSG_ALL SVC_TEMPENTITY for a player


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Natsheh
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Join Date: Sep 2012
Old 10-25-2021 , 15:27   Re: Block MSG_ALL SVC_TEMPENTITY for a player
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Quote:
Originally Posted by HamletEagle View Post
I already mentioned the delay should be considered only if you can't immediately send another message from pfnMessageEnd. Either use a small task, a thinking entity that would allow you to think faster than 0.1 seconds or if you are using amxx 1.9+ look into http://amxmodx.org/api/amxmodx/RequestFrame
I repeat, test without any kind of delays. If the server crashes then consider adding a delay.
Problem solved it worked there was no need for a delay since the message_end & message_begin were blocked.
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Last edited by Natsheh; 10-25-2021 at 15:27.
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