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Detecting walk/run [SHIFT]


  
 
 
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Natsheh
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Join Date: Sep 2012
Old 10-21-2021 , 09:04   Re: Detecting walk/run [SHIFT]
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You want to catch if the player is holding the shift walking or if the player is walking?

I know they sound similar but they're different because shift walking its the maxspeed times cl_movespeedkey client cvar value equal to player speed or greater than it.

And the other one is any speed equal or below 135/210 is said to trigger the walking animation.
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Last edited by Natsheh; 10-21-2021 at 18:26. Reason: cl_movespeedkey
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