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[L4D/L4D2] Vigilant Tank Behavior | 0.1 : October 13, 2021 |

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Join Date: Nov 2015
Location: Chocolate Factory
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Plugin Game:
Left 4 Dead
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    Plugin Description:
    Tanks no longer require spotting any survivor in sight in order to go into attack mode
    Old 10-13-2021 , 11:32   [L4D/L4D2] Vigilant Tank Behavior | 0.1 : October 13, 2021 |
    Reply With Quote #1

    Alters the Tank's default behavior of being put in idle state after spawning recently to one similar in finales, making him charge towards the survivors instantly instead.

    • vigilant_tank_behavior_version
      → Version of the plugin.

    💡 Click "Get Plugin" below and put the compiled .smx file in the plugins folder or "Get Source" if you want to compile it yourself
    💡 (Optional) Download the .txt file and put it in the gamedata folder

    0.1 (10/13/21)
    * First release.
    Attached Files
    File Type: txt vigilant_tank_behavior.txt (1.1 KB, 667 views)
    File Type: sp Get Plugin or Get Source (vigilant_tank_behavior.sp - 990 views - 5.7 KB)

    Last edited by cravenge; 10-13-2021 at 11:35.
    cravenge is offline
    Join Date: May 2010
    Old 10-13-2021 , 12:22   Re: [L4D/L4D2] Vigilant Tank Behavior | 0.1 : October 13, 2021 |
    Reply With Quote #2

    Yes, this is what I need for those mutiple tanks spawn! Thanks cravenge!

    Last edited by Kid_Bandes; 10-13-2021 at 12:23.
    Kid_Bandes is offline
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    Old 10-13-2021 , 17:03   Re: [L4D/L4D2] Vigilant Tank Behavior | 0.1 : October 13, 2021 |
    Reply With Quote #3

    Amazing job, cravenge! This is awesome. :D
    Psyk0tik is offline
    Senior Member
    Join Date: Dec 2012
    Old 12-06-2021 , 13:36   Re: [L4D/L4D2] Vigilant Tank Behavior | 0.1 : October 13, 2021 |
    Reply With Quote #4

    This plugin is really great, I still have a few questions to understand clearly

    1. Is it only working in cooperative mode?
    2. Is there a range limit? Or attack at birth?
    3. If the distance is far, how does the tank judge whether it has committed suicide? Or stuck
    Please forgive, If I'm not describing it accurately. I use google translate
    Functional tests are all from L4D1, and are only keen to solve and fix various bugs of L4D1:
    ZBzibing is offline

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