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[L4D/L4D2] Vigilant Tank Behavior | 0.1 : October 13, 2021 |


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Author
cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
Plugin ID:
7821
Plugin Version:
0.1
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
    27 
    Plugin Description:
    Tanks no longer require spotting any survivor in sight in order to go into attack mode
    Old 10-13-2021 , 11:32   [L4D/L4D2] Vigilant Tank Behavior | 0.1 : October 13, 2021 |
    Reply With Quote #1

    Description:
    Alters the Tank's default behavior of being put in idle state after spawning recently to one similar in finales, making him charge towards the survivors instantly instead.

    ConVars:
    • vigilant_tank_behavior_version
      → Version of the plugin.


    Installation:
    💡 Click "Get Plugin" below and put the compiled .smx file in the plugins folder or "Get Source" if you want to compile it yourself
    💡 (Optional) Download the .txt file and put it in the gamedata folder

    Changelog:
    Code:
    0.1 (10/13/21)
    * First release.
    Attached Files
    File Type: txt vigilant_tank_behavior.txt (1.1 KB, 667 views)
    File Type: sp Get Plugin or Get Source (vigilant_tank_behavior.sp - 990 views - 5.7 KB)

    Last edited by cravenge; 10-13-2021 at 11:35.
    cravenge is offline
    Kid_Bandes
    Member
    Join Date: May 2010
    Old 10-13-2021 , 12:22   Re: [L4D/L4D2] Vigilant Tank Behavior | 0.1 : October 13, 2021 |
    Reply With Quote #2

    Yes, this is what I need for those mutiple tanks spawn! Thanks cravenge!

    Last edited by Kid_Bandes; 10-13-2021 at 12:23.
    Kid_Bandes is offline
    Psyk0tik
    Veteran Member
    Join Date: May 2012
    Location: Homeless
    Old 10-13-2021 , 17:03   Re: [L4D/L4D2] Vigilant Tank Behavior | 0.1 : October 13, 2021 |
    Reply With Quote #3

    Amazing job, cravenge! This is awesome. :D
    __________________
    Psyk0tik is offline
    ZBzibing
    Senior Member
    Join Date: Dec 2012
    Old 12-06-2021 , 13:36   Re: [L4D/L4D2] Vigilant Tank Behavior | 0.1 : October 13, 2021 |
    Reply With Quote #4

    This plugin is really great, I still have a few questions to understand clearly

    1. Is it only working in cooperative mode?
    2. Is there a range limit? Or attack at birth?
    3. If the distance is far, how does the tank judge whether it has committed suicide? Or stuck
    __________________
    Please forgive, If I'm not describing it accurately. I use google translate
    Functional tests are all from L4D1, and are only keen to solve and fix various bugs of L4D1:
    ZBzibing is offline
    Reply


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