I need to find a way to remove the navigation path for AI commons and specials in one of the balcony near the elevator of the first map, because they get stuck in my new props. Nerfed spawns for tank fight by blocking access to the balcony.
And it is possible to force the elevator door to open after a few seconds when it is at ground floor? It is the only map where survivors decide to open the door by themself.
Code:
add:
{
"solid" "6"
"origin" "1856 5118 2520"
"angles" "0 88 0"
"model" "models/props_interiors/desk_metal.mdl"
"disableshadows" "1"
"classname" "prop_dynamic"
}
{
"solid" "6"
"origin" "1860 5132 2464"
"angles" "0 -91 0"
"model" "models/props_interiors/desk_executive.mdl"
"disableshadows" "1"
"classname" "prop_dynamic"
}
{
"solid" "6"
"origin" "1862 5127 2502"
"angles" "0 -180 0"
"model" "models/props_interiors/couch.mdl"
"disableshadows" "1"
"classname" "prop_dynamic"
}
{
"solid" "6"
"origin" "2382 5224 2464"
"angles" "0 107 0"
"model" "models/props_interiors/hotel_cart.mdl"
"classname" "prop_dynamic"
}
{
"solid" "6"
"origin" "1771 5123 2464"
"angles" "0 91 0"
"model" "models/props_interiors/file_cabinet1_group.mdl"
"classname" "prop_dynamic"
}
{
"solid" "6"
"origin" "1769 5120 2527"
"angles" "0 91 0"
"model" "models/props_interiors/magazine_rack.mdl"
"classname" "prop_dynamic"
}
{
"solid" "6"
"origin" "1700 5135 2464"
"angles" "0 -180 0"
"model" "models/props/cs_office/vending_machine.mdl"
"classname" "prop_dynamic"
}